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!
!
! POUR
GHOSTBUSTER CATALOG + FIX PAR GODFATHER !
! DOCUMENTATION FOURNIE PAR SILICON
SPY !
!______________________________________________!
SPECIAL KEYS: CTRL-T TEXT SPEED
------------ CTRL-R RESTART THE GAME
ESC PAUSE THE GAME (ESC TO
RESTART)
BUILDING A FRANCHISE:
--------------------
FOLLOW INSTRUCTIONS ON THE SCREEN TO BUY AND OUTFIT YOUR VEHICLE;TO
PICK UP AND
RELEASE SUPPLIES WITH THE FORKLIFT,PRESS THE JOYSTICK BUTTON.KEEP AN
EYE ON
CREDIT AVAILABLE (UPPER RIGHT CORNER)
- PK ENERGY DETECTOR:WARNS OF AN APPROACHING GHOST,CALLED A SLIMER,BY
TURNING
------------------ A BUILDING PINK WHEN YOU PASS
IT.
- IMAGE INTENSIFIER:MAKES SLIMERS EASIER TO SEE WHEN YOU ARE TRYING TO
CATCH
----------------- THEM.
- MARSHMALLOW SENSOR:WARNS YOU OF THE IMPENDING APPROACH OF THE DREADED
------------------ MARSHMALLOW MAN BY TURNING A BUILDING WHITE
WHEN YOU
PASS IT.
- GHOST VACUUM:SUCKS UP ITINERANT GHOULS (CALLED ROAMERS) AS YOU TRAVEL
THE
------------ STREETS OF THE CITY.
- GHOST TRAPS:ARE WHAT YOU USE TO CATCH AND STORE SLIMERS.EACH TRAP
HOLDS ONE
----------- SLIMER.WITHOUT THEM,YOU CANNOT EARN MONEY.
- GHOST BAIT:ATTRACTS ROAMERS,WHICH PERIODICALLY GATHER TO FORM THE
MARSHMALLOW
---------- MAN.WITHOUT BAIT,YOU CANNOT STOP HIM.YOU GET 5
DOLLOPS OF BAIT
WHEN PURCHASED.
- PORTABLE LASER CONFINEMENT SYSYTEM:STORES 10 SLIMERS IN YOUR
VEHICLE.SAVES
---------------------------------- TRAVEL TIME BACK TO GHQ FOR
MORE TRAPS.
YOUR ACCOUNT NUMBERS:
--------------------
IF YOU SUCCESFULLY COMPLETE A GAME,AN ACCOUNT NUMBER WILL RECORD YOUR
ACCOUNT
BALANCE.YOU CAN USE YOUR ACCOUNT NUMBER ON ANY GHOSTBUSTERS PROGRAM.BE
CAREFUL
TO ALWAYS ENTER YOUR NAME AND ACCOUNT NUMBER IN EXACTLY THE SAME WAY.
MAP SCREEN:
----------
A MAP OF THE CITY APPEARS,WITH ZUUL'S HORRIBLE TEMPLE IN THE CENTER AND
GHQ AT
THE BOTTOM.RED FLASHING BUILDINGS INDICATE THE PRESENCE OF A SLIMER.
GUIDE YOUR VEHICLE TO RED FLASHING BUILDINGS LEAVING AS SHORT A TRAIL
AS POSSI-
BLE TO REACH BUILDING.AS YOU DO THIS,FREEZE ANY ROAMERS THAT ARE MOVING
TO ZUUL
BY TOUCHING THEM.
WHEN YOU REACH YOUR DESTINATION,PUSH JOYSTICK IN THE DIRECTION OF THE
BUILDING
YOU WANT TO ENTER AND PRESS THE BUTTON.
THE STREETS:
-----------
STEER THE VEHICLE AT PASSING ROAMERS (IF YOU HAVE FROZEN ANY) AND PUSH
THE
BUTTON TO VACUUM THEM UP.THIS KEEPS THEM FROM GETTING TO THE TEMPLE OF
ZUUL.
THE CITY'S PK ENERGY READING JUMPS 100 FOR EACH ROAMER THAT GETS TO
ZUUL.
BUSTING GHOSTS:
--------------
WHEN YOU ARRIVE AT THE SITE OF THE DISTURBANCE,TAKE THE FOLLOWING STEPS
WITH
THE JOYSTICK:
- DIRECT THE FIRST GHOSTBUSTER TOWARD THE CENTER OF THE BUILDING AND
PUSH THE
BUTTON TO DEPOSIT THE TRAP.THEN MOVE HIM TO THE FAR LEFT OF THE
SCREEN,TURN
HIM TOWARDS THE TRAP,AND PUSH THE BUTTON AGAIN.
- THE SECOND GHOSTBUSTER APPEARS.DIRECT HIM TO THE FAR RIGHT OF THE
SCREEN,TURN
HIM TOWARDS THE TRAP,AND PUSH THE BUTTON.BOTH GHOSTBUSTERS WILL
POWER ON
THEIR NEGATIVE IONIZER BACKPACKS.
- MOVE YOUR GHOSTBUSTERS INWARD TO TRAP THE SLIMER BETWEEN THE
STREAMS.BUT DO
NOT -REPEAT,D O N O T- CROSS THE STREAMS.
- WHEN YOU HAVE THE SLIMER OVER THE TRAP,PUSH THE BUTTON.THE TRAP WILL
PULL HIM
IN.(BE PRECISE.IF YOU MISS,YOU KNOW WHAT WILL HAPPEN !)
- EVERY TRAPPED SLIMER INCREASES YOUR CREDIT RATING.THE AMOUNT EARNED
DEPENDS
ON HOW QUICKLY YOU RESPOND.YOUR ACCUMULATED CREDIT IS SHOWN ON
THE SCREEN AT
ALL TIMES.
IMPORTANT SAFETY TIPS:
---------------------
- HIT THE SPACE BAR DURING THE GAME FOR A STATUS REPORT.
- EVERY ESCAPED SLIMER ADDS 300 TO THE CITY'S PK ENERGY LEVEL.
- BEWARE THAT MONOLITH OF MARSHMALLOW MONSTRUOSITY.WHEN A "MARSHMALLOW
ALERT"
FLASHES AT THE BOTTOM OF THE SCREEN,THE ROAMERS WILL QUICKLY RUN
TO FORM HIM.
YOU MUST IMMEDIATLY HIT THE "B" KEY ON THE KEYBOARD TO DROP A
DOLLOP OF BAIT
BEFORE HE STAMPS ANY BUILDINGS.
END OF GAME:THE TEMPLE OF ZUUL:
------------------------------
THE GAME ENDS ON OF THREE WAYS:
1- THE GATEKEEPER AND KEYMASTER JOIN FORCES AT THE TEMPLE OF ZUUL
AND YOU HAVE
NOT EARNED MORE MONEY THAN YOU ORIGINALLY STARTED
WITH.
2- ONCE THE GATEKEEPER AND KEYMASTER HAVE JOINED FORCES AT
ZUUL,AND YOU DO
HAVE SUFFICIENT CREDIT,BUT YOU ARE NOT ABLE TO SNEAK
TWO OF YOUR THREE
GHOSTBUSTERS INTO THE ENTRANCE OF ZUUL.
3- YOU SUCCESFULLY REACH THE TOP OF THE TEMPLE OF ZUUL BY
SNEAKING TWO GHOST-
BUSTERS INTO ITS ENTRANCE.
-----------------------------------------------------------------------The
S.S.