Ghostbusters


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           !                                              !
           ! POUR GHOSTBUSTER CATALOG + FIX PAR GODFATHER !
           !    DOCUMENTATION FOURNIE PAR SILICON SPY     !
           !______________________________________________!

SPECIAL KEYS: CTRL-T     TEXT SPEED
------------  CTRL-R     RESTART THE GAME
              ESC        PAUSE THE GAME (ESC TO RESTART)

BUILDING A FRANCHISE:
--------------------
FOLLOW INSTRUCTIONS ON THE SCREEN TO BUY AND OUTFIT YOUR VEHICLE;TO PICK UP AND
RELEASE SUPPLIES WITH THE FORKLIFT,PRESS THE JOYSTICK BUTTON.KEEP AN EYE ON
CREDIT AVAILABLE (UPPER RIGHT CORNER)

- PK ENERGY DETECTOR:WARNS OF AN APPROACHING GHOST,CALLED A SLIMER,BY TURNING
  ------------------ A BUILDING PINK WHEN YOU PASS IT.                 

- IMAGE INTENSIFIER:MAKES SLIMERS EASIER TO SEE WHEN YOU ARE TRYING TO CATCH
  ----------------- THEM.

- MARSHMALLOW SENSOR:WARNS YOU OF THE IMPENDING APPROACH OF THE DREADED
  ------------------ MARSHMALLOW MAN BY TURNING A BUILDING WHITE WHEN YOU
                     PASS IT.

- GHOST VACUUM:SUCKS UP ITINERANT GHOULS (CALLED ROAMERS) AS YOU TRAVEL THE
  ------------ STREETS OF THE CITY.

- GHOST TRAPS:ARE WHAT YOU USE TO CATCH AND STORE SLIMERS.EACH TRAP HOLDS ONE
  ----------- SLIMER.WITHOUT THEM,YOU CANNOT EARN MONEY.

- GHOST BAIT:ATTRACTS ROAMERS,WHICH PERIODICALLY GATHER TO FORM THE MARSHMALLOW
  ---------- MAN.WITHOUT BAIT,YOU CANNOT STOP HIM.YOU GET 5 DOLLOPS OF BAIT
             WHEN PURCHASED.

- PORTABLE LASER CONFINEMENT SYSYTEM:STORES 10 SLIMERS IN YOUR VEHICLE.SAVES
  ---------------------------------- TRAVEL TIME BACK TO GHQ FOR MORE TRAPS.

YOUR ACCOUNT NUMBERS:
--------------------
IF YOU SUCCESFULLY COMPLETE A GAME,AN ACCOUNT NUMBER WILL RECORD YOUR ACCOUNT
BALANCE.YOU CAN USE YOUR ACCOUNT NUMBER ON ANY GHOSTBUSTERS PROGRAM.BE CAREFUL
TO ALWAYS ENTER YOUR NAME AND ACCOUNT NUMBER IN EXACTLY THE SAME WAY.

MAP SCREEN:
----------
A MAP OF THE CITY APPEARS,WITH ZUUL'S HORRIBLE TEMPLE IN THE CENTER AND GHQ AT
THE BOTTOM.RED FLASHING BUILDINGS INDICATE THE PRESENCE OF A SLIMER.
GUIDE YOUR VEHICLE TO RED FLASHING BUILDINGS LEAVING AS SHORT A TRAIL AS POSSI-
BLE TO REACH BUILDING.AS YOU DO THIS,FREEZE ANY ROAMERS THAT ARE MOVING TO ZUUL
BY TOUCHING THEM.
WHEN YOU REACH YOUR DESTINATION,PUSH JOYSTICK IN THE DIRECTION OF THE BUILDING
YOU WANT TO ENTER AND PRESS THE BUTTON.

THE STREETS:
-----------
STEER THE VEHICLE AT PASSING ROAMERS (IF YOU HAVE FROZEN ANY) AND PUSH THE
BUTTON TO VACUUM THEM UP.THIS KEEPS THEM FROM GETTING TO THE TEMPLE OF ZUUL.
THE CITY'S PK ENERGY READING JUMPS 100 FOR EACH ROAMER THAT GETS TO ZUUL.

BUSTING GHOSTS:
--------------
WHEN YOU ARRIVE AT THE SITE OF THE DISTURBANCE,TAKE THE FOLLOWING STEPS WITH
THE JOYSTICK:
- DIRECT THE FIRST GHOSTBUSTER TOWARD THE CENTER OF THE BUILDING AND PUSH THE
  BUTTON TO DEPOSIT THE TRAP.THEN MOVE HIM TO THE FAR LEFT OF THE SCREEN,TURN
  HIM TOWARDS THE TRAP,AND PUSH THE BUTTON AGAIN.
- THE SECOND GHOSTBUSTER APPEARS.DIRECT HIM TO THE FAR RIGHT OF THE SCREEN,TURN
  HIM TOWARDS THE TRAP,AND PUSH THE BUTTON.BOTH GHOSTBUSTERS WILL POWER ON
  THEIR NEGATIVE IONIZER BACKPACKS.
- MOVE YOUR GHOSTBUSTERS INWARD TO TRAP THE SLIMER BETWEEN THE STREAMS.BUT DO
  NOT -REPEAT,D O  N O T- CROSS THE STREAMS.
- WHEN YOU HAVE THE SLIMER OVER THE TRAP,PUSH THE BUTTON.THE TRAP WILL PULL HIM
  IN.(BE PRECISE.IF YOU MISS,YOU KNOW WHAT WILL HAPPEN !)
- EVERY TRAPPED SLIMER INCREASES YOUR CREDIT RATING.THE AMOUNT EARNED DEPENDS
  ON HOW QUICKLY YOU RESPOND.YOUR ACCUMULATED CREDIT IS SHOWN ON THE SCREEN AT
  ALL TIMES.

IMPORTANT SAFETY TIPS:
---------------------
- HIT THE SPACE BAR DURING THE GAME FOR A STATUS REPORT.
- EVERY ESCAPED SLIMER ADDS 300 TO THE CITY'S PK ENERGY LEVEL.
- BEWARE THAT MONOLITH OF MARSHMALLOW MONSTRUOSITY.WHEN A "MARSHMALLOW ALERT"
  FLASHES AT THE BOTTOM OF THE SCREEN,THE ROAMERS WILL QUICKLY RUN TO FORM HIM.
  YOU MUST IMMEDIATLY HIT THE "B" KEY ON THE KEYBOARD TO DROP A DOLLOP OF BAIT
  BEFORE HE STAMPS ANY BUILDINGS.

END OF GAME:THE TEMPLE OF ZUUL:
------------------------------
THE GAME ENDS ON OF THREE WAYS:

 1- THE GATEKEEPER AND KEYMASTER JOIN FORCES AT THE TEMPLE OF ZUUL AND YOU HAVE
    NOT EARNED MORE MONEY THAN YOU ORIGINALLY STARTED WITH.
 2- ONCE THE GATEKEEPER AND KEYMASTER HAVE JOINED FORCES AT ZUUL,AND YOU DO
    HAVE SUFFICIENT CREDIT,BUT YOU ARE NOT ABLE TO SNEAK TWO OF YOUR THREE
    GHOSTBUSTERS INTO THE ENTRANCE OF ZUUL.
 3- YOU SUCCESFULLY REACH THE TOP OF THE TEMPLE OF ZUUL BY SNEAKING TWO GHOST-
    BUSTERS INTO ITS ENTRANCE.
-----------------------------------------------------------------------The S.S.