Tangled Tales



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     Put the TANGLED TALES boot diskette  into your drive,label side up.
     Turn on your computer.After a short wait ,the TANGLED TALES title screen
and opening menu appear.If nothing appears,see troubleshooting below.You may
press any key during the boot-up sequence to bypass the title screen.

     If this is the first time you have started TANGLED TALES ,press any key to
display the character creation screen.(See creating a character below.)
    
     If you want to erase the current game and create a new character,or
restore character that was backed up,select " GAME UTILITIES "




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     NOTE: If you want to erase the current character and create another,press
" ESC " at any time.

     Type in the name for your character (up to 14 characters long).You may use
both upper and lower-case letters.Press  RETURN when done.
 
     Select the character's sex using the left and right arrow keys.Press "
RETURN ".

     You have the option of altering your starting attributes.It is suggested
that you NOT change the starting ranks.To use the standard attribute
ranks,press RETURN.If you wish to alter an attribute's rank,press the " A " or
" Z " keys (apple II) or up & down arrow ( apple IIe/GS) to select the
attribute to change.Press the left & right arrow keys to alter the rank of the
chosen attribute.For each rank of an attribute reduced,you may raise another
attribute by one rank.Refer to the playbook for a list of these ranks and their
effect on the game.
  
     You will now begin your career as Eldritch's apprentice.Refer to the
COMMANDS section of this card for assistance.

 
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     This option is available on the title screen once you have played  TANGLED
TALES.Once selected,this option will display
the following choices:

     START A NEW GAME- This selection will erase all of the information about
the current game and create a new character.

     BACKUP THE GAME- This selection will copy all of the current game
information to another set of diskettes.

     RESTORE THE GAME- This selection will restore a game that been previously
backed up for use as the current adventure.


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     Commands may be selected by either pressing the key which corresponds to a
particular command or by use of the command icon interface.

     The keyboard shortcuts and their corresponding commands are:
     -----------------------------------------------------------
   ________________________________________________________________
  |  / - chose an action              L - look at object or person |
  |  C - cast a spell                 P - pause settings           |
  |  D - drop or give an item         r - rest                     |
  |  E - equip character              R - run away *               |
  |  F - fight opponents *            S - save game to disk        |
  |  G - get an item                  T - talk to a person         |
  |  I - inspect/inventory            * - used during combat only. |
  |________________________________________________________________|

     In the middle of the screen is the command icon interface,which uses
pictures ("icons") showing your command options.To select a command icon,press
the space bar or joystick button 1.Use the arrow keys or joystik to move the
pointing hand to the command icon you want,and press the return key or joystick
button 0.To abort the selection,press the space bar or joystick buton 1.
     The first set of icon commands represent :
     ----------------------------------------
    _______________________
   |  - LOOK               |
   |  - CAST MAGIC         |
   |  - GET                |
   |  - TALK               |
   |  - AND ACTIONS        |
   |_______________________|


     At the right is a lever that selects the command icon set.Move the
pointing hand onto the lever and press return or joystick button 0 to toggle
the two command icon sets.

     The second set of icon commands represent:   
     -----------------------------------------
    __________________________
   |   - DROP                 |
   |   - GIVE                 |
   |   - SAVE GAME            |
   |   - INPECT/INVENTORY     |
   |   - EQUIP                |
   |   - REST                 |
   |__________________________|

     During combat,a new set of command icons will appear.This icon set is only
available during combat.

     The combat set of icon commands represent:
     -----------------------------------------
    ____________________________
   |   - FIGHT                  |
   |   - RUN                    |  
   |   - INSPECT/INVENTORY      |
   |   - CAST MAGIC             |    
   |   - AND ACTIONS            |
   |____________________________|

     For more information about the commands,please refer to the playbook.


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     Movement is controlled by the arrow keys or joystick.The keyboard command
are:
     _________________________________________________
    |                                                 |
    |      " A " or up arrow          =  MOVE UP      |
    |      " Z " or down arrow        =  MOVE DOWN    |
    |                                                 |
    |      LEFT  ARROW    =    move left              |
    |      RIGHT ARROW    =    move right             |
    |_________________________________________________|

     To climb up or down,move onto the position of the ladder or opening and
press RETURN.

     The PAUSE command allows you to set the amount of delay caused by a
message appearing on the screen.This can be very useful when you walk into an
area containing a clue or item.Alternatively,if you are speeding through the
countryside,you may not wish to be delayed by messages you have already
seen.The pause level has a value between 0 and 9,with 0 being no pause and 9
being the longest pause.The default setting is 2.


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     The game screen is divided into four sections.The upper left box is a
picture usually showing what you can see.The upper right box displays a map of
the current area with your character in the middle.The center of the screen
contains the command icon interface.The buttom of the screen is the text
window.This area is used for descriptions,interaction with other characters,and
for listing available actions (after selecting the actions command).If the word
" MORE " appears in the lower right hand corner of the text window,press a key
to see the continuation of the text or list.




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     If the game fails to load or you can't save the game,make sure your
computer is turned on,and everything is connected properly.Reinsert the
disk,label side up,in the proper drive.Close the drive door and try again.

     If cannot save a game to disk,check the notch on the side of your storage
diskette to make sure it's not " WRITE PROTECTED " (that is,something covering
the notch).Also,make sure the diskette is properly formatted.If still unable to
save,you may want to try another storage diskette.

     If nothing works,you may have a damaged diskette or a hardware
problem.Call your computer dealer for help.

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     *   *
      * *
       * 
       * OU' il find that life as an apprentice is not easy.Money is
tight,assignements are dangerous,and you have to scrounge spells wherever you
can find them.Only a gifted and resourceful student can achieve success.

     When you start playing,thing,think carefully your attributes:
Strength,intelligence,Speed and Charisma.Of these inborn abilities,Intelligence
determines how many spells you can cast;Strenght and Speed determine how well
you fight,and Charisma measures how easily you can enlist people to help you.

     Your attributes have ranks.The higher the rank,the better your character
is in that category.Here are the ranks:


              ____________________________________________________________
             |                                                            |
             |   WORST                                           BEST     |  
 ____________|____________________________________________________________|
|            |          |          |           |            |             |
|STRENGHT    | puny     | weak     | athletic  | mighty     | powerful    |
|            |          |          |           |            |             |
|INTELLIGENCE| maronic  | ignorant | educated  | brilliant  | genius      |
|            |          |          |           |            |             |
|SPEED       | lethargic| sluggish | brisk     | energetic  | swift       |
|            |          |          |           |            |             | 
|CHARISMA    | offensive| tactful  | diplomatic| influential| persuasive  |
|____________|__________|__________|___________|____________|_____________|
       
     It's rumored there are even higher ranks,earned by only the most worthy.

     The standard character begins with the underlined attribute ranks.You can
adjust your attributes before the game begins (see your reference card).If you
reduce one attribute by a rank,you can add that rank to another attribute.For
each rank you lose in one attribute,you gain one in another.

     The better your Strenght and Speed,the more elaborate the weapons and
armor you can select to equip yourself.Strenght also affects how much damage
you can withstand,and Speed also affects how successfully you can run from
monsters.Intelligence determines your starting spell points (the " currency "of
magic).Charisma influences the prices characters charge you,as well as how long
some hirelings stay with you.

     You can select your character's gender,but your title only changes when
you successfully complete Eldritch's assignments.
 
     You begin as a lowly Initiate.The other ranks,in ascending order are
Magician,Sorcerer,and Wizard.
 


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     *
     * HE game screen shows what you see at the upper left,and where you are at
upper right.Your character is always shown in the center of the map.To
move,follow the instructions on your Reference Card.

     In the middle of the screen in the command interface.Its pictures,or
icons,display the commands you use in the game.

     When you press the space bar,you enter command mode,and your character
stops moving.A pointing hand appears beneath the icons.Move the hand to point
to the command icon you want,then choose the command (see the Reference Card).

     A second row of icons can be displayed using the lever on the right.Move
the hand to the lever,and < flip it down > to display additional icons. < flip
the lever up > to see the first row again.

     If you don't want to issue a command,press the space bar again to abort
your action and go back to movement mode.


    -------------------------------------------------------
   !   These icons appear in the first row.From the left:  !
     ------------------------------------------------------


LOOK -
     shows you your surroundings,the people in your party,and what you are
carrying.Sometimes looking at something reveals more things you can look at.For
example,you may look at a shelf and discover that a scroll lies on the
shelf.Choose look again to examine the scroll.

CAST MAGIC -
     Indicated by the Spell Book icon,lets you cast a spell you have learned.To
cast a spell,use the arrow keys to highlight the desired spell and press RETURN
to select it.Repeat this for all spells that you want to cast.When
finished,press SPACE BAR to cast the spells.to learn a spell,see
actions.Eldritch can provide information about some spells.

GET -
     shows a list of all of the items you can pick up in your current
location.Select the item you want to pick up,or select ALL to pick up
everything.You can carry up to 30 items in your backpack.

    --------------------------------------------------------------
   ! These icons appear in the second set of the command display: !
    --------------------------------------------------------------

TALK -
     lets you speak with people in your party or standing nearby.You can greet
someone,ask question,try to buy something,or ask a person to leave your
party.See Getting to Know people.

ACTIONS -
     includes special commands: learning spells so you can use them to Cast
Magic,speaking magic words,moving objects,drinking potions.Often issued after
Look,this command sometimes provides clues about a promising approach to a
problem.

DROP/GIVE -
     lets you remove an item from your backpack.You give an item to a person
you are talking to or just drop it where you stand.If the person accepts the
item,he or she will pick it up.

SAVE GAME -
     stores the current status of the expedition on the diskette,so you can end
the play session or try something foolish.The game also saves itself
occasionally.

INSPECT/INVENTORY -
     tells how many gold pieces and spell points you have,as well as your
current health.

EQUIP -
     lets you choose weapons,armor,and a shied.Use the Return key to select the
items you wish to use,then the space bar when you are finished.The equipment
screens show all the items your current Strenght and Speed allow you to
carry.Note that you cannot DROP/GIVE this equipment.

REST -
     halts the expedition while you and your companions rest.This restores your
health and spell points.But you should choose someone to stand guard against
prowling monsters.The guard doesn't get to rest or heal.



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    ***
     *
     * HE citizens of Fairhaven and its environs are,without question,a
peculiar lot.But by and large they're harmless,and they can give you valuable
aid or information.

     When you encounter someone (being on the same spot on the map),his or her
picture will appear along with an identifying name.To greet the
indiviual,choose the Talk command and the Greet option.Often a polite greeting
leads to a pleasant chat,the imparting of information,or even a request to join
the expedition.

OTHER OPTIONS THE TALK COMMAND MIGHT OFFER:
------------------------------------------

ASK ABOUT SOMETHING :
-------------------
     You can select a question from a list of subjects you currently " KNOW
ABOUT " in the game.

     If the person you are talking to brought up some weighty topic in
conversation,look under this option to see if the subject has been added to
your character's list of " KNOWN " question topics.

BUY AN ITEM :
-----------
     Some people,especially merchants,have valuable merchandise at least,they
thing so.They will customarily offer discounts to a smooth,charismatic
customer.

ASK THE PERSON TO LEAVE:
-----------------------
     If you are talking to someone who has already joined your party,this
choice lets you dismiss the character from your hire.Some hirelings won't leave
!

ASK THE PERSON FOR A CURE :
-------------------------
     Some citizens,such as Faihaven's pious Brother Vincent,can magically cure
people of wounds,poison,paralysis,or even death.A donation for this service is
mandatory.

SAY GOODBYE :
-----------
     To end a conversion with a character it is usually considered polite to
say " GOODBYE " rather than walking off unannounced.


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        *
       *_*
      *   * S rule,apprentices do not actively seek physical conflict.But if
conflict has found you,new icons will appear on the command interface.Reading
from left to right.

FIGHT -
     lets you attempt to inflict bodily harm on foe with your Equipped
weapon.To attack,move your character onto a nearby enemy and choose this
command.Your Speeed attribute determines whether you or the opponent attacks
first.

INSPECT/INVENTORY AND ACTIONS -
     work normally.Inspect/Inventory shows the status of each of your party
members.That may indicate whether a Heal spell is needed.

RUN AWAY -
     is often the better part of valor,especially against powerful foes.You can
escape if your Speed attribute exceeds your foe's.

CAST MAGIC -
     lets you cast any non-continual spell that you have learned.As with the
fight command,your Speed attribute determines whether you can cast your spell
before the opponent acts.
    
     Other members of your party decide for themselves whether or not they will
participate in combat.A message is displayed only when another character in
your party kills or is killed by an opponent.

     You can encounter foes in the least likely places.Even ordinary basements
may harbor a giant serpent or two.Sometimes wizards like to throw these
obstacles in their apprentices' paths to keep them wary.So stay alert !



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     * *
     * * 
     *** SE the Inspect/Inventory command to see how well you are faring.It
will tell your status-whether you are healthy or poisoned-and your wound level.

     The wound levels,in increasing order of severity: Not at all,bruised,
Lightly Wounded,Heavily Wounded,Itensively Wounded,Critical Wounded,and
Unconscious.As described under Rest, a good night's rest restores yourhealth.

     If all else fails and you die,Eldritch may try to find someone to
resurrect you.AFTER ALL,GOOD APPRENTICES ARE HARD TO FIND !!



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     *\  *
     * \ *
     *  \*ATURALLY,being an apprentice bestows a great deal of status upon the
wizard-in-training.You will find that as you encounter the citizens of the land
that you will be able to convince some of these people to become your
companions.Others that you encounter will gladly assist you in your tasks if
you share your gold in payment for their service.In any case,you will have the
opportunity to explore the realm with your companions.

     Having a party of adventurers with you is important,for it allow them to
combine their talents and skills with yours.Also,some of your friends will
assist you in combat.This can be extremely beneficial for obvious health
reasons.Another benefit from having a large party is that certain
charactershave knowledge of people and places that you would not.Thus,don't be
surprised if you find that one of your friends will be able to reveal a clue to
a puzzle that you couldn't solve otherwise.

     All of these benefits are lost,however,if one of your companions is
unconscious or dead.A person who might normally say or do something important
at a certain location won't be much help if incapacitated.It is important to
keep all your people healthy and happy.

 
  __                                                                __
 |__|  __________________________________________________________  |__|
  _   |__________________________________________________________|   _
 | |                                                                | |
 | |                                                                | |
 | |         *          *   *                                       | |
 | |        * *          * *   *** * * *\  * ***                    | |
 | |       *___*          *    * * * * * \ * *  _                   | |
 | |      *     *         *    *** *** *  \* ***/                   | |
 | |                                                                | |
 | |          *   *   * * ***/*   *   **** **** ***                 | |
 | |           * * * *  *   /    *_*  *__/  * *  \                  | |
 | |            *   *   * */*** *   * *  * **** ***                 | |
 | |                                                                | |
 | |                  **** * **** *** ***                           | |
 | |                  *_   * *__/  \   *                            | |
 | |                  *    * *  * ***  *                            | |
 | |                                                                | |
 | |      ***** *****  *   *  *****   *\   *     *     *            | |
 | |        *   *   *  *   *  *___/   * \  *    * *    *            | |
 | |        *   *   *  *   *  *   *   *  \ *   *___*   *            | |
 | |       _/   *****  *****  *    *  *   \*  *     *  *****        | |
 | |                                                                | |
 |_|   _________________________________________________________    |_|     
      |_________________________________________________________|       
 __                                                                  __ 
|__|                                                                |__|
 

         ***
          *
          * HE STUDENT OF MAGIC SHOULD RECORD HERE
            IMPORTANT EVENTS,OBSERVATIONS,AND
            DISASTERS.
   
        ***  
        * *
        *** NLY DILIGENT STUDY OF PAST MISTAKES
            BRINGS ADVANCES TOWARDS ULTIMATE
            SPIRITUAL AWARENESS AND A LUCRATIVE
            CAREER AS A WIZARD.

Svenday,23 rd of Lombasa
------------------------

          There should be more bleeding cats arrows here.Innkeepers and cooks
chase them --wretched children play tricks on them -- not to mention dogs and
even wolves!
          The cats in Fairhaven should look like soldiers after a bad loss.
          But they are all healthy,at least the ones I have chased down.HOW am
I supposed to pratice this new Heal spell ? I almost worked up the nerve to
twist one fat tom's leg when I thought no one was looking,but Drek  ( GRRRR
!!!) was waiting to catch me.
          He appeared in that same cloud of smoke he always uses.It smells like
sweat,like he does,but worse. ( it's form all those potions. ) Of course he
jumped to conclusion when he saw me with the cat,and he swore he'd tattle to
Master Eldritch if I didn't let it go.
          Sol did,and then Drek laughed and chased off the cat with a fireball!
Then he laughes and disappeared again.I wish he would disappear FOR GOOD.
          When I told Master Eldritch I hadn't found a subject for my Heal
spell,he said " an apprentice should be more resourceful.Take your fellow
student Drek as example. "And then,as punishment,he wiped the silence spell
from my book!After all that trouble I had finding it ! I should have used it on
Drek while I still could !
 
Turnday,lombasa 24 th
---------------------
 
          I decided to be more resourceful by buying some cat food to lure the
cats.I went to Master Eldritch for some money,but he wouldn't give me any. " A
wizard relies on citizens' generosity," he said," or if all else fails, on
thievery."
          He was probably thinking of that time a farmer in Fairhaven Valley
asked him toclear a field of tooth-beetles.Eldritch lured the insects out with
a redolent Decoy potion,then flamed them all.He named 30 gold pieces as his
price.
          The farmer said he couldn't afford it ,so Eldritch left.But he snuck
into the farmer's house later,under a cloak of invisibility, and rooter around
until he found a pouch of 50 gold pieces under a mattress.
          " The other 20 I took as interest, " he told me.
          With Master Eldritch's example in mind, I borrowed a vial of
admantite dust from his laboratory.I was sure he wouldn't mind.It's such
pretty,sparkly stuff that I hated to use any of it,but I only needed a pinch
for invisibility,and another pinch for a few demon images.
          I couldn't work anything on a farmer,since they're all poor from the
drought this year.But Mayheco,the bartender at the Crystal Goblet,is a warty
lout,so I went in and started knocking over some chairs and battles.When that
go everyone's attention, I brought in the demon images.People  SCREAMED !
Mayheco just about tossed his beer bottles.

                 IT WAS GREAT !!!!!

          I was waiting for the moment to become visible and happen along to
perform a convenient exorcism for a price.But then this
tall,spooky-looking,bald man with weird eyebrows wandered in,took a look
around,said " images "--I heard him --and waved his hand in a Dispel.
          Poof ! All the illusions gone,and my invisibility too ! Good thing I
was crouching behind a counter. " Minor prank " was all the weird man said to
their questions.Then he asked for a tankard of stout.I managed to leave while
everyone was looking at him.
          I told Master Eldritch about it later ( leaving out the bit about the
adamantite dust ).All he said was, " That's Xavier.We'll have to do something
about him someday. " He was so preoccupied with the story that he forgot to
penalize me another spell for not Healing a cat.


Spawnday,1st of vorntchik
-------------------------

          They wanted resourceful ? I gave them resourceful ! I used a little
more adamantite dust for another spell of invisibility,stole some cat food from
the merchant's,and set it out in a forest clearing.I figured the cats in the
woods were probably in worse shape than the ones in town.
          But that lousy Drek followed me again ! From the forest I watched him
appear above the food.
          He was cackling in that scrawny,chicken-cluck way he has,and he
poured some kind of potion over the food.What a stink.It took me a moment to
recognize it -Redolent Decoy.
          I was about to rush out and jump him,when this stampede of forest
animals just about killed me ! Every beast for a mile around made a beeline for
that potion.There were deer and rabbits and I think I saw a bear ! Good thing I
was invisible.But even over the grouwls and squawks,I still heard Drek
laughing.
          I barely dodged a charging buck,but I dropped the vial of adamantite
dust.It hit a squirrel.All that dust,enough for a platoon of soldiers.But
unshaped by a spell-all soaking into one little brown squirrel !
          I'm surprised the squirrel didn't explode right away.Eldritch said
later anything could have happened,and he wasn't surprised when I told him what
did.That squirrel grew bigger than a young dragon.Must have been 30 feet at the
shoulder.
          The squirrel charged into the clearing,snapping tree limbs like
twigs,brushingg aside deer and bears with its tail,heading right for the
Redolent Decoy .Drek was laughing,but when he saw that squirrel barreling
toward him,he looked like he'd swallowed a bechive ! The squirrel's tail bopped
him right out of the air and anto the ground,where he got trampled by a couple
of goats ! It was
                          GREAT !!!!!!!

          The squirrel never stopped.It grabbed the potion and stampeded into
the forest.Of course,moving the Decoy deactivated it.That sent all the animals
screaming back into the forest.Drek was in fairly bad shape,so I started to
drag him back to town .Then I remembered Master Eldritch saying, " an
apprentice should be more resourceful.Take your fellow student Drek as your
example. " Sol I did !
          The Heal spell worked pretty well,all things considered.Drek
complains about the,ah,robust hue of his skin,but Master Eldritch says that
will wear off in a few days.And now Drek smells better-exactly like a bushel of
roses.
          Eldritch congratulated me on my resourcefulness.Then he found out
that I lost all the adamantite dust,so he wiped my entire book of spells ! Says
he's going to give me an assignment tomorrow that should put me in the way of
plenty of new ones. I can already guess what that is.


       
 TAPEZ PAR VOTRE SERVITEUR
                             DOUME !!!!!!!

le 02/07/89
   19 h 59 mn