Hardball



HARDBALL! By ACCOLADE
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                                   Doc from the C.S.A.G.D.F and What's up Doc ?

BATTER UP! : Welcome to the most realistic baseball game ever designed !
------------ Step up to the plate and try to knock that ball out of the park.
You can choose to bunt, steal a base, and control base running. When your team
is in the field, you can control the type and location of pitch as well as the
fielders.

To Restart the Game: Press CTRL-R

Controls: The joystick controls the fielding team (defense) and the keyboard
--------- (directional keys as described below) control the team at bat.       
          (offense)

                     Keyboard Directional Key definitions:

                                      Y
                                   T     U
                                 G         J
                                   B     M
                                      N

Pressing any of these keys will execute similarly to aiming the joystick and
pressing the fire button (except in the manager screen, press RETURN as fire
button).

Select Game Options: Once the game is loaded, you may use the joystick to
-------------------- select a variety of game option combinations such as
Home/Visitor, which team (if any) the computer will play (for a one-player
game) and whether you want a designated hitter.
(--DH). For example, a two player game would be selected on lines 1,2,7 or 8,
depending on who wants to be Home team and whether or not to have a designated
hitter. The following sample screen shows the 12 possible choices:

    ALL-STARS                  CHAMPS

    Visitor               01       Home
    Home                  02       Visitor
    Visitor               03       Home-computer
    Home                  04       Visitor-computer
    Visitor-computer      05       Home
    Home-computer         06       Visitor
    Visitor           -DH 07       Home              DH
    Home              -DH 08       Visitor           DH
    Visitor           -DH 09       Home-computer     DH
    Home              -DH 10       Visitor-computer  DH
    Visitor-computer  -DH 11       Home              DH
    Home-computer     -DH 12       Visitor           DH

Move the joystick down or up to view other possible options.
When the choice you want to make is displayed, press the fire button to start
the game.

Manager's Decision Screen: The four screens displayed during Hardball are: The
-------------------------- Manager's decision screen,the Pitcher/Batter screen,
Left field view, and Right field view.
The Game begins with the Manager's decision screen. It will also appear if a
player presses the space bar or the keyboard at any time during the pitcher
screen. In this manager's screen, pressing the space bar will 'play ball'.
(starting the game action or continuing where you left off). This screen will
display a selected line-up for both teams.
  _
"V " will indicate who is at bat and there will also be an indication of who is
on which base (1b, 2b, or 3b), how they bat (Right, Left or Switch), the posi-
tion they play and their batting average.

Below each team's roster will be a menu of menagement decision options which
each player may select by moving the cursor so that line and pressing the fire
button (or Return if using the directional keys). In the case of "substitution"
or "exchange positions", additional screen prompts will be displayed at the
bottom. (to be explained later).

For the other options, the parameters (indicated here by parenthesis) will be
cycled through and displayed one at a time by depressing the fire button.
(or Return if using the directional keys) when that line is selected.
(highlighted). The current parameter being displayed is automatically the one
selected and remains in force until changed. The option lists are as follows:

     For the team in the field (defense) - 5 choices :

       * Player substitution
       * Exchange positions
       * Outfield (Normal, Shift right, or Shift left)  ! Parameter
       * Infield (Normal or double play)                ! Options
       * (NO) Intentional Walk                          !

     For the team at bat (offense) - 2 choices :

       * Player substituion
       * Exchange positions

If either player selects "Substitution" or "Exchange positions", the lower
portion of the Manager's decision screen will change to the appropriate team
color. In these modes, press the space bar in the middle of an activity to
cancel and return to the game.

Note: for the offensive team (at bat), use the directional keys in place of
joystick and the return key in place of the fire button in the "Substitution"
an "Exchange positions" section bellow.

Substitution: A line will be displayed to select "Substitute (from bench) with
------------- (on roster)" at which time the underlined entry can be selected
by moving the joystick right or left (selecting a player) and pressing the fire
button. When the bench entry is specified, you can scroll the list of players
on the bench up or down within a 3-line window at the bottom of the screen by
using the joystick. Then select the desired player to come onto the field by
pressing the fire button. When the roster entry is selected, the cursor can
be moved up or down the roster list with the joystick, then press the fire
button to select the player to come off the field. Note: Once a player is
Substituted out (after the first pitch), he can't return to the field and
doesn't go to the bench list. The new player coming onto the field will replace
him at his current position.

Exchange Positions: Choose the entry to be filled first in a manner similar to
------------------- that defined above for "substitution" on the line "exchange
______ position _______ with position". This will allow vertical scrolling of
cursor through the roster positions and will show each corresponding player's
full performance statistics at the bottom of the screen. Press fire button to
select position to be exchanged. If you select a player in a position for which
he is not suited, then an appropriate message (i.e, "player out of position")
will be displayed later. There will also be a likelihood of an error in play or
poor pitching.Remember, press space bar to start (or continue) play of the game

Game Play: Play begins with the pitcher"s screen depicting the pitcher, batter,
---------- umpire and crowd in the background. Using the joystick, the player
representing the pitcher (field team) mayy select a type of pitch as displayed
on the bottom of the screen. He must select one of four choices displayed out
of the foliowing eight pitching types:

* Fastball!  (straight and very fast)
* Fastball   (straight and fast)
* Offspeed   (straight)
* Change-up  (straight slower pitch)
* Curve ball (a big sweeping curve)
  - for lefthanded pitchers, the ball curves to the right
  - for righthanded pitchers, the ball curves to the left
* Screwball  (opposite of curve ball)
  - for lefthanded pitchers, the ball curves to the left
  - for righthanded pitchers, the ball curves to the right
* Sinker (the ball drops - curves down)
* Slider (similar to curve ball but curves at last moment)

The other player, representing the team at bat, may select his offensive
strategy by using the directional keys to select one or more options. The
game can then continue if the pitcher has also made his selection.

Note: Even if no options are desired, this player must press RETURN for the
game to continue.His options will also appear at the bottom of the screen and
will include bunt or base strategy (if appropriate)

Once both players have made their selections,a new set of choices are presented
at the bottom of the screen. The pitcher will be able to select the location of
the pitch (i.e., high, inside, etc...) with the joystick and his wind-up will
begin once the fire button is released. The batter will be able to swing in the
selected location when the corresponding directional keys is pressed.

When the ball is hit, the receiving fielder will be identified by flashing.
The player may use the joystick to position the fielder (back, left, forward,
right) to catch the ball. Once the ball is caught, he is presented choices as
to where to throw the ball (2nd, 3rd, home or 1st)

Pitching zones over home plate:

2     1      2           X    always a strike
1     X      1           1    high probability of being a strike
2     1      2           2    low probability of being a strike


Miscellaneous Notes :
---------------------

- As the pitcher gets tired, the probability of throwing a strike goes down
- Certain pitchers will be stronger in some pitching types
- If pitch is not in the strike zone,the batter can swing but cant hit the ball
- When the ball is hit, the fielding screen is displayed and (unless it is a
  foul ball) when the play is completed, the Manager's Decision Screen will be
  displayed momentarily before returning to the pitching/batting screen
- When bunting with 2 strikes against you, if the ball goes foul, it is
  considered as your 3rd strike.
- Runners have the option of running to the next base upon reaching a base
  after a hit
- If you tell a runner to steal a base and the batter doesn't hit the ball,
  then the catcher will attempt to throw the lead runner out
- When someone first steps up to bat, some of his statistics will be displayed

-- Doc tapée par le Comité de Soutien des Amis de Godfather ! (C.S.A.G.D.F.) --