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[=====PRESENTS=====]
[THE SOLVE TO ULTIMA IV: THE QUEST OF THE AVATAR]
[=============================================================================]
[
]
[
ULTIMA IV SOLVE-GENERAL
OVERVIEW
]
[
]
[=============================================================================]
Well, Lord British did it again, and it's a great one! Ultima IV
is much
bigger and much better than any of the Ultima's which preceeded
it. This file
will briefly (as briefly as possible under the circumstances) entail
what is
necessary to win Ultima IV: The Quest of the Avatar.
Firstly, let me give you a little info on how this works. If you
just want
some hints, print this file and use it to guide you. If you want
all the
specifications, print out the rest of them too, or just use them for
references
when you get stuck. You can sit down and solve it if you like,
but be
forewarned....it isn't something you just sit down and do in one
day. Solving
Ultima IV took me well over 125,000 moves and 100 hours at the
keyboard. Let's
just say I put college aside long enough to solve it and write these
files, and
now it's time to catch up...
Secondly, Thanks go to The Archer and Sync*Cruncher, as they put nearly
as much
time into this as I did, and surely reduced my playing time by sharing
information they found in their games. Thanks also go to my
roomate, Jason,
who played while I was in class and really helped out during the first
100,000
moves!
Thirdly, these are not documentation! Ultima Docs have
traditionally only
described the creatures, etc., and rarely gave any hint of what you are
supposed to do to win the stupid game. I had planned to include a
copy of
these docs on this disk, but due to space limitations, they had to be
left off.
They have been around already, however, and you should be able to find
a copy
of them somewhere. They will give you some idea of the background of
the game,
etc., and I recomend reading them if you have time.
Fourthly, I might say that I have made every effort to be complete while
writing this solve, but I think you will agree that it was a great
undertaking.
The game is so vast and there is so much to be done, that I'm sure I
have left
off something somewhere. You can look at it this way: I left you
something to
figure out! If you need to get in touch with me to ask a
question, you may do
so on the Safehouse BBS at (612) 724-7066. (Yes, we offer user
support!)
Finally, here is "What the Docs don't tell you...:"
[Sector Seventeen/LSD]
Getting Started:
----------------
The name of the game is The Quest of the Avatar, right?
Right. Well, there is
a problem. You aren't an Avatar just yet, so the first thing you
have to do is
become one. What is an Avatar, you ask? One who is
proficient in each of the
Eight Great Virtues. These are: Honesty, Compassion, Valor,
Justice,
Sacrifice, Honor, Spirituality, and Humility. Within the game,
you must be a
good little boy (or girl) in all of the above eight. For
instance, to increase
your Valor, you must never back out of combat. To increase your
compassion,
give gold to the beggars in the towns. To increae your sacrifice,
give blood
at your local healer. These are examples...you will have to
figure out for the
other eight. To see how you are doing, you go to visit your
friendly
neighborhood seer, Hawkwind, who is located in Lord British's
castle. He is he
one who keeps track of you, and when you have prove yourself worthy in
that
virtue, he will tell you to "Seek Elevation."
Seeking Elevation:
-----------------
This game is full of things you have to find. Among these are the
Eight Runes,
one for each virtue, and the Eight Mantra's, again one for each virtue.
Nothing in the game has to be found by chance....you might find it in
this
manner, but somewhere in Brittania, (the world of Ultima IV) there lies
someone
who will either come out and tell you a Mantra or location of an item,
or give
you a big enough hint for you to figure it out yourself. A rune
and mantra are
almost (notice I said almost...) always found in the city of that
virtue, as
shown below.
City
Virtue
----
------
Yew
Justice
Britian
Compassion
Jhelom
Valor
Trinsic
Honor
Skara
Brae
Spirituality
The Ruins of
Magincia
Humility
Minoc
Sacrifice
Moonglow
Honesty
You can find out basically the same thing by talking to Lord British,
who,
incidentally, is located on the second level of the Castle
Brittania. Anyway,
back to runes and mantras. Talk to *everyone* in the
city/town/village-
whatever you are in...most people have valuable information. For
instance,
when asked your interest, you might ask them of their "name" or "job",
and then
key off what they say. For instance, if you talk to someone and
they say "I
Know of the Stone!" then enter "Stone" and see what their reply
is, and write
it down!!! This is most important! Write down anything and
everything that
seems important at all....what means nothing now could be valuable
information
later. When I finised the game, I had well over 20 pages of
notes. Anyway,
after you have found the rune and written down the mantra (a short word
of 2-4
letters) of a particular virtue you may go to tha shrine (which you
also must
find) and enter it. When asked which virtue you wish to meditate
on, reply
with the applicable one, then enter 3 cycles, after each which you will
be
asked to enter the mantra. When you have entered the mantra 3
times, the
screen will flash and you will be informed that "Thou hast achieved
partial
Avatarhood in the virtue of whatever." Do this for all eight
virtues, and you
are an Avatar, and as such, are ready to begin the Quest.
Easier said than done.
Gate Travel:
------------
A brief word on it...in case you are wondering what those things are
that
appear and look like electric fields, and then disappear again as fast
as they
came, I'll explain 'em quickly. Those are the Moongates, and if
you jump into
one, it will transport you around the world....depending on which moon
phase
you hop into it, you will end up in a variety of different
places! Experiment
with it...they can save time, food, and all that good stuff when you
learn how
to use them properly.
The Sextant:
------------
One of the first things you need to do is kill enough monsters to buy a
Sextant! These are invaluable in finding your way around,
especially if you
have a pirated copy of the game and no map. A Sextant can be
purchased in
either of Brittania's two guild shops (One in Vesper and one in
Buccaneer's
Den) for 900 Gold...alot, but gold well spent. Do this as soon as
you can
stumble your way over to one of these cities, and from then on, right
down the
coordinates of everywhere you go, so you can find your way back there
when
needed.
Along the way:
--------------
Along the path to Avatarhood, you should also be on the lookout for the
following items: The Book of Truth, The Bell of Courage, The Candle of
Love,
The Skull, The Horn (which you must have before you can become an
Avatar), any
of the eight stones, and the Wheel to the HMS Cape. I won't tell
you where any
of these are found right now, but if you want to know, it is all
revealed in
the file "Where Stuff Is."
The Gang's all here:
--------------------
Don't forget to be looking for people to join your party! These,
too, will be
kept a secret for now, but are revealed elsewhere in this solve if you
wish. I
will tell you this: You need one person of each of the eight
types in your
party to successfully enter the Abyss. The eight types are: Mage,
Bard,
Fighter, Druid, Tinker, Paladin, Ranger, and Shepherd. You are
one of those,
so you must find one of each of the others to join you. For
instance, if you
are a Bard, you might find a Bard who says "I would join thee!" but who
actually won't, because you already have a Bard in your party.
Anyone who
seems worthy could be a canidate, so be sure to ask everyone of their
job, and
if they even hint, ask them to "JOIN" and see what they do. In
some cases, you
might find the right person, but they won't join you yet because you
have not
achieved a high enough level in a virtue, so don't forget to ask more
than once
if necessary!
Getting Stoned:
---------------
(Sorry, I couldn't resist the pun....)
Okay, now, stock up on spells and food if you don't have an ample
supply of
them yet, and head into the dungeons to get the six stones which lie
within.
Once you have them, you can then get the two above ground. (If you wish
to have
the locations revealed, refer to the file "Where stuff is.")
Otherwise, let me
give you these hints: Each stone below ground is setting on an Altar
pedestal.
If peer at a gem, you can see where the pedestals are located, and
oftentimes
they are behind secret doors, etc. The pedestal is shaped kind of
like this:
-------
/ \
| |
\ /
| |
/ \
| |
----------
(So much for Computer graphics...)
At any rate, you should be able to see what I mean...when you see
something
that looks like that thing up there on your map (when you peer at a
gem) head
towards it and when you are standing in front of it, search.
Okay, that's it
for the stones...
Getting your key:
-----------------
Once you have all eight stones, you use them to make a three part
key. Each
dungeon has an altar room, and all the altar rooms are connected.
That is,
when you go in altar room, (the one with the altar in the middle, you
know...)
depending on which exit you go out of, you'll end up in different
dungeons. The
difficult part is, if you enter a dungeon through an altar room, even
though
that dungeon may have normally had a different altar room, it will now
contain
the one you just were in. (Confusing, eh?) So, in other
words, you might have
to go through all eight levels starting from the top to get to the
proper altar
room. Anyway, you have to go to each altar room and [U]se the
stones, and it
will tell you there are four holes, which stones? Well, I'll let
you figure
that out, but, if you want to know know....check "Misc. Hints."
Now you have
the three part key, and we're ready to continue.
Getting to the Abyss:
---------------------
Okay, this is a tough one. First, make sure you have all of the
following:
The Bell, Book, Candle, Skull, Horn, Wheel, and Three Part
Key:TLC. If so,
continue! If not-don't-format your disks and sell your
computer. (Just
kidding....) Second, go to Lord British and get everyone healed
so you are
starting with maximum hit points! Now, Stock up on the following:
gems, cure
spells, heal spells, tremmor spells, any other spells you like to use,
but
especially those. You really don't need much food, because while
in combat you
don't use any, and that is about all you do in the Abyss. Okay,
jump in your
frigate, and head towards coordinates OA/NO. This is the entrance to the
pirate's cove....Once you get in there, about 10 or 15 ships will attack
you....be ready. Before you get in there, [U]se the wheel, which
will
strenghten your hull to 99 (up from 50) and [U]se the horn. (I don't
know
exactly what it does, but it seems to slow them down a bit.) Now, SAVE
YOUR
GAME, because it probobly isn't going to let you by the first time...
you just
have to keep trying until you make it. Remember: it doesn't
matter if you blow
up all the ships! Just get around them to the west side of the
cove and exit
your ship before it sinks! Now, go into the swamp and from there,
go north and
around the small mountain range and south and you will find a big cross
of
electric fields (or lava or something...) and right in the middle, the
entrance
to the abyss. Stand on it, and in this order, [U]se the skull, bell,
book and
candle. Now, hit [E] and you're in.
The Abyss:
----------
Okay, you're in the abyss, now you have to get to level 8. Not so
easy....[Z]
and [Y] spells don't work here. You have to fight your way all
the way to it.
There are no down ladders...instead there are pedestals which turn into
ladders
after you have answered a question. Getting to the pedestals is
not
easy....but, use your gems to see how to get there, and battle your way
there.
For more in-depth help, a description of each level is in "Misc. Help."
The Chamber of the Codex:
-------------------------
You're on the eight level, and standing in front of the last altar
pedestal.
You answer it's question, but wait! No ladder
appears...instead...you use your
key to enter a chamber. A voice asks: "What is the word of
passage?" You
reply. It then proceeds to ask you a bunch of other
questions....type thy
answers carefully....one slip, and you're kicked out of the Abyss, and
you have
to fight your way all the way back through it again. Needless to
say, "Misc.
Help" contains all the needed answers. Answer them all correctly,
and you made
it...it informs you that:
Congratulations!
You have
solved
Ultima IV
The Quest of the Avatar.
in 125,000 moves!
Inform Lord British
at Origin Systems!!
That's it. Hope you enjoyed it....as a final word, I'd just like to say
I'm
glad it's over so I can get back to being a college student and a human
being
instead of the Bard Markus. May he, and his seven worthy
companions, rest in
peace, for my character disk is getting stuck on the wall to remind me
that I
don't want to play Ultima V if it ever comes out.
(Well........maybe.)
[==END==]
[=============================================================================]
[ Locations of the Runes, Stones, Other Stuff,
& The Mantras Revealed. ]
[=============================================================================]
[=====Mantras=====]
Virtue
Mantra
------
------
Honor
SUMM
Spirituality
OM
Sacrifice
CAH
Humility
LUM
Justice
BEH
Valor
RA
Honesty
AHM
Compassion
MU
[=====Runes=====]
The Rune of Honor is found in Trinsic. In the lower left hand
corner of the
city, in the corner is a man inside a ring of swamp. One Square
over and one
Square up, search. Note: you will be poisoned going through the
swamp, so
beware!
The Rune of Justice is in the top cell of the Jail at Yew. Enter
the cell, and
after the prisoner attacks you and you defeat him, search each square
in the
cell until you find it. The guards (thankfully) do not attack you
even though
you did battle in the city.
The Rune of Sacrifice is found in the flames of the furnace at
Minoc. The
flames do not burn you severely. Search the lower right hand
corner of the
furnace.
The Rune of Compassion is found at the end of a long hallway headed
North in
the city of Britan. The hallway goes north and then one square
west and
deadends. Search that one square.
The Rune of Spirituality is found in the Treasure Room of Lord British's
castle, reached only through secret doors. Search each square
until you find
it, but don't steal the treasure, lest you decrease your honesty!
The Rune of Valor is located in the South-East tower of the city of
Jhelom. To
get to it, you must go through a couple of secret doors and dispel a
field, so
make sure you have a dispel spell mixed up. The doors are located
in an inn or
a shop of some kind...they lead to a corridor bordering the southern
edge of
the city, from which you head east, dispel a field, and search in that
tower.
The Rune of Humility is in Paws-in the hills in the southeast corner of
town.
Search around in them and you'll find it.
The Rune of Honesty if in Moonglow. As soon as you enter the
city, go north,
and you will find several people gathered around a chest. If you
stand on the
chest and search, you find it. (By the way, Mariah is right
there....you might
ask her to Join you!)
[=====Stones=====]
The White Stone (of spirituality) is found deep within a mountain
range, and
it's location is accessible only by balloon. (See "Misc. Hints"
for more
balloon info.) Basically, you're floating around and when you come
across FA/EA
on your Sextant, you will find a small "clearing" in the mountains,
only two
spaces large. One space has an Ankh in it, the other you must
navigate your
balloon to and type "X" or "D" quickly enough to land there in that
spot. Once
you do, Search, and you have found the White Stone.
The Black Stone (of humility) is easy...go to the space where the moon
gate
near Moonglow normally appears and stand *on that space!* When
the moons
disappear, search.
[=============================]
NOTE: The rest of the stones are found in the dungeons. Each
stone is found on
a pedestal(?) or something that looks similar to one, and each pedestal
can be
seen on the "map" provided by Ultima when you [P]eer at a gem.
This function
is very useful...make sure to stock up on gems!!! Once on the
proper level of
the proper dungeon, [P]eer at a gem to see where you need to head
towards.
[=============================]
The Blue Stone (of honesty) is on Level 7 of The Dungeon Deceit.
If you [P]eer
at a gem, you will see it at the end of a hallway which is blocked by
many
force-fields. Use [D]ispel spells to eliminate these, and proceed
to the end
of the hallway. When the Pedestal appears, search.
The Green Stone (of justice) if on Level 8 of The Dungeon Wrong.
If you [P]eer
at a gem, you will notice a room in the upper-left hand corner (We will
call
this room A) which has a tiny room directly to the West of it (room
B.) The
only way to get to room b is through a secret passage in room a which
is opened
by [D]ispeling the force-field in the upper left hand corner and then
moving
any member of your party onto the upper-left hand corner of the room.
(After
defeating all the friendly monsters in the room....) Once this is
done, move
into the room b via the passage, and search.
The Yellow Stone (of compassion) is on Level 5 of the Dungeon
Despise. Once
again, [P]eer at a gem, and you will see a room with a smaller room
behind it.
Enter room a, defeat the Sea Monsters floating around in the lake, and
then on
the North wall, you will see one block which looks a little different
than the
rest...this is the sign of secret passage. Move any member of
your party into
this block and a path will form through the water up to room b.
Enter it and
search.
The Purple Stone (of honor) is on Level 2 of the Dungeon Shame, and is
easy to
see. It is on it's pedestal at the end of an otherwise desserted
hallway.
[P]eer at a gem and head for it, and as always, search when the
pedestal is in
front of you.
The Orange Stone (of sacrifice) is on Level 7 of the Dungeon Covetous
in a
secret room directly off the hallway. (No Monsters to fight or
anything...)
[P]eer at a gem to locate it's position and move into the room where the
pedestal will appear, and guess what you do?
The Red Stone is on Level 7 of the Dungeon Destard at coordinates AH/AD
(within
the dungeon.) Not too tough...
[=====Other Misc. Stuff=====]
In order to complete the game, you must also acquire The Book of Truth,
The
Candle of Love, The Bell of Courage, Mondain's (Evil) Skull, the Silver
Horn,
and the Wheel of the H.M.S. Cove. Here's the info:
Book of Truth- Is in the library at the Lycaeum. Stand where the
T's would be
and search!
Candle of Love- Is in the hidden village of Cove, reached only by
balloon! The
coordinates are in the coordinate list supplied with this
solve. Once there, enter the shrine where the Ankh is, and you
will notice there is a secret door in the upper left hand
corner behind a magic field....go through it and you will enter
a tiny room....it lies within.
Bell of Courage-Is located in a well in the middle of the ocean.
To obtain
it go to the coordinates NA/LA in your frigate and search.
Wheel- In your Frigate, go to compass location NH/GA and Search.
Silver Horn- Is on an island. Go to KN/MN and search.
Mondain's Skull- Once again, search from your frigate, this time while
at
coordinates PF/MF.
Some Sextant Coordinates for some places:
Name
Coordinates
----
-----------
Yew
CL/DK
L.B.'s
Castle
GM/FG
Paws
JA/GC
Buc.
Den
JP/IJ
The Pirate's Harbor OA/NO
Jhelom
NO/CE
Vesper
DL/MJ
Empath
Abbey
DD/BM
Trinsic
LI/GK
Skara
Brae
IG/BG
Minoc
BE/JP
Serpents Castle
PB/JC
Balcor
Hylothe
PA/OP
Moonglow
IF/OH
The
Lycaem
GL/NK
Cove
FK/II
Shrine Sacrifice CN/MN
Shrine Compassion FM/IA
Shrine
Honor
MP/FB
Shrine
Honesty
EC/OS
Shrine
Valor
OF/CE
Shrine
Justice
AM/EL
Shrine Humility
NO/OH
Shrine Spirituality *****
Dungeon
Wrong
BE/HO
Dungeon Destard
KI/EI
Dungeon Covetous BM/JM
Dungeon
Shame
GI/DK
Dungeon
Deceit EJ/PA
** Note...the shrine of spirituality is not located at a particular
coordinate,
but is reached through a moon gate. If you enter the right gate
at the correct
moon phase, you are zapped directly inside it. Also, I hope all
the
coordinates are right, but as you can see, there are alot of them and
they
might be a little off...they should at least be close to where they
should be.
*The Dungeon Hyclothe, should you need to know, is located behind Lord
British's castle. To get to it, go inside LB's, head north and
then East, open
the door and go through it, and you will notice a secret door
immediately to
your north, which you should go through. You enter a long room-go
to the north
of it, and through another secret room, and you enter a square room
with a
Guard and some stairs in it. If you go west out of this room
through another
secret door and continue west (ignore the guy who warns you not to) you
will
run into it, but you must [J]immy the lock to get to it, which means
you need
some Magic key from your friendly neighborhood Guild Shop first!
Take note
that you cannot exit the dungeon except by use of an [X]-it spell, and
you will
not end up where you entered the dungeon, but rather at a rather remote
location. The good news is that you find the balloon!
Furthermore, *any* time
you exit the Dungon Hyclothe, you will always find balloon there,
because that
is the only way out of where you end up! The coordinates are PA/OP, FYI.
[==End==]
[=============================================================================]
[
Misc.
stuff
]
[=============================================================================]
This is just a bunch of miscellaneous things you need to know, in nt
certain
order. I just typed it in as I thought of it, or came to it in my
notes.
[=============================================================================]
* First and foremost, remember: You've got to be good in this
game! This isn't
like previous Ultimas where you could be an evil kind of guy!
You've got to be
100% good in this game, as you must struggle to uphold the eight
virtues. So,
don't attack anyone, let them attack you! Don't steal gold, earn
it! Etc.....
And don't forget, if, after you become part-Avatar in a virtue, you
fail to
uphold that virtue, it will be taken away from you! For instance,
after you
have become elevated in Valor, if you die, it takes your Avatarhood in
Valor
away from you, so beware!
* When in castles, towns, etc...there are sometimes secret doors in the
wall.
You can detect these because the blocks look exactly like the rest of
the
blocks in the wall except they have a little dot in the middle of
them. For
instance, there are some in the upper-right hand corner of Lord
British's
castle...be on the lookout for these, as they can reveal important
places!
* When you enter the abyss, you *must* go there by ship, exiting the
balloon
will not work.
* Speaking of exiting the balloon, there is a bug in the Ultima
program, such
that you may [X]-it the balloon almost anywhere, however, if you try to
go into
a dungeon, it doesn't work right, and Hawkwind won't even talk to
you! An
advantage is, monsters don't attack you either, so you can use this to
your
advantage, say you want to land near a town to run in and buy some food
quick,
exit instead of land and don't waste time with over-anxious orcs.
You don't
need their gold, anyway, right?
*Tremmor spells are great in the abyss! There is one room on
level five with a
bunch of reapers and again on level eight, but a bunch of balrons, and
if you
tremmor them, it works alot better than sleeping for a half hour.
*In case you don't know what the horn is for, you must use before
entering the
valley the Shrine of Humility is located in. *DO NOT* set foot in
there
without [U]sing the horn, or you will be attacked by endless hoards of
Daemons!
We're talking, you don't even get a chance to do anything, they just
pop you
back into combat. If this happens to you, just re-boot, you have
no chance.
Once you emerge from the shrine, use the horn again to avoid being
caught on
your way out! And, just to be safe, save your game right before
you enter the
valley.
*General notes on the Abyss: The first thing you should do as soon as
you get
to a level is [P]eer at a gem! Look at the map it flashes on the
screen, and
make a sketch of it! Locate the altar pedestal, and map out your
route to it.
If there are more than one route, note both of them, as sometimes one is
blocked. If you get into a room and it doesn't have an exit to
the south when
you know you have to exit to the south, kill all the creatures and then
start
walking around. Don't leave the room until you have stepped on
every square in
the room! Oftentimes that will open up a secret passage. In
a couple cases,
you must step on one square, and that will cause part of a wall to
disappear so
that one more block is showing, and stepping on that will open the
passageway.
There are also cases where a secret door in the wall (like a normal
wall-block,
but with a small hi-res dot in the middle) will open a secret
passageway. Dont
give up!
*The first floor of the Abyss: Head east, go through two sets of four
rooms and
end up in a large room, don't drink of either fountain, go to the
pedestal in
the middle of the room, use your stone, the answer to the question is
HONESTY,
the stone blue.
*The second floor of the Abyss: Go through a 3x3 block of rooms to the
hallway.
Once there, do not go down the ladder, but instead through the secret
doors in
the hallway into another hallway, where you may either dispel all the
fields or
walk through them and then cure yourself to either of the pedestals,
use your
stone, the answer is COMPASSION, the stone yellow.
*The third floor of the Abyss: Simply go through the rooms to the altar
room in
the middle of the floor...easy. Answer:Valor. Stone:Red.
*The fourth floor of the Abyss: Go through the secret door to the east,
not the
visible door, and down the hallway, through another secret door (and a
secret
hallway (actually three secret doors together)) into another hallway,
and there
is the pedestal. Answer: Justice. Stone: Green.
*The fifth floor of the Abyss: Go to the opposite side of the room you
are
dropped into and into one of the doors, until you work your way into the
hallway on the other side, where you may choose either pedestal.
Take note
that hidden doors start to really come into play here!!
*The sixth floor of the Abyss: Enter the series of nine rooms through
the
secret door in the upper-left corner, and go to the room to the east,
not the
south, then you will have to follow a maze through the rooms. NOTE:
*Lots* of
exits appear after you step on a certain square in the room, so don't
dispair...just look for the secret hallway! [P]eer at a gem while
in the
hallway to see were the exits are! There is one really trick
room, it contains
two sets of three hydras and on balron, one set on the east wall and on
the
south. After defeating all of the monsters, walk to where the
east balron's
little niche in the wall was, and on the south wall, a block
disappears. If
you go stand where the block disappeared, a bridge appears to take you
across
a river in the SE corner of the room...once there, go South, not
East-the
southern room contains perhaps 10 Headlesses, while the West requires
you to
defeat 4 reapers and walk through a huge sleep field, which take quite
awhile.
Once at the pedestal, Answer: Honor. Stone: Purple.
*The seventh floor of the Abyss: A simple one...just head north-west
through
the rooms/hallways and get to the pedestal, then answer: spirituality.
Stone:
White.
*The eighth floor of the Abyss: This is a toughie. There are two
sets of rooms
to go through. The first is arranged like this:
1 2 3
4 5 6
7 8
Enter at room one, (actually a secret door) and go to room 2, then
3,6,5,4, and
into room 7. Once here, kill all the monsters and then get
someone to wade
around in the bottom lava pool until the small lava pool in the upper
left-hand
corner increases from two to three squares. When it does, have
someone go to
that pool and stand in the upper-most right hand corner, and a door
will open
to the west. Go through it and follow the hall to the next set of
rooms, set
up like this:
1
2 3
4 5 6
Note that room 6 contains the entrance to the Chamber of the
Codex. Enter room
4, then proceed to 5. Now, save yourself a big headache!
After killing all
the monsters, send someone to stand on the space the chest is
occupying. A
door will open to the north. *Do Not* go through it...it leads to
room 2,
which does lead to room 3 and eventually, 6, but also contains about 20
Balrons, and will take you about 1/2 hour to get through. If you
notice, when
that doorway to the north appears, the brick in the lower right hand
corner
becomes a secret door, and by moving someone onto it, you reveal a
secret
passageway leading directly to the room with the Chamber of the
Codex! Use
your stone, and answer Humility, and stone:Black. First you are
asked for the
word of passage. It is: "VERAMOCOR" - make sure to type the
entire word! (Be
careful...one incorrect answer and you're stuck outside again, and you
will
have to fight your way all the way back down!) Now, begins a
series of
questions. The answers are, in this order: HONESTY, COMPASSION,
VALOR,
JUSTICE, SACRIFICE, HONOR, SPIRITUALITY, HUMILITY, TRUTH, LOVE, COURAGE,
INFINITY. That's it....you've solved it. After each correct
answer, he game
draws in a portion of the symbol of Avatarhood, which is a star filled
by three
circles. (It's pictured on the documemenation that comes with the
game, if you
happen to have it.) Then, when you answer infinity, the picture
splits and it
displays a picture of the infinity symbol (Like an 8 on the side) and
tells you
a little story.
*Note on the Abyss: Secret doors become more and more important the
farther
down you get! If it appears from the scene you get from [P]eering
at a gem
that you need to exit a certain room from the west or whatever, look
around and
make sure to have someone stand on *every* square in the room lest a
secret
door open up to you! Don't forget to look for the blocks with the
little dot
in the middle!
*To increase your honesty: Never steal gold from inside towns or
castles.
*To increase your compassion: Give to beggars.
*To increase your valor: Never back out of combat. (This doesn't apply
in to
entering rooms in dungeons, only in combat. Don't back out of
combat in the
halls of dungeons, though.)
*To increase your justice...I dunno, to be honest. I don't know
what I did. Be
a nice guy, and be fair, I guess.
*To increase your sacrifice, give blood when asked.
*To increase your honor....hmmmmmm....see justice.
*To increase your spirituality, meditate alot.
*To increase your humility, when asked questions by townspeople, don't
ever
boast! For instance, if someone asks "Dost thou always follow the
path of
good?", you would reply "no" because nobody does, and saying so would
not show
humility. (or honesty, for that matter.)
*In the Altar room of love, use the green, orange, yellow and white
stones.
*In the Altar room of truth, use green, purple, blue, and white.
*In the Altar room of courage, use orange, purple, white and red.
*To find Mandrake, search at DG/LG when the moon is black.
*To find Nightshade, search at JF/CO when the moon is black.
*A gate spell is Ash, Pearl, and Mandrake.
*Moongates- Okay, first, the key.
Moonglow-No moon
Minoc-Full
moon (New moon)
Jhelom-1/2 moon,
with dark on left
N/W of Yew-3/4 moon, with dark on left
Lord British-1/4 moon, with dark on left
S of Trinsic-3/4 moon, with dark on right
Skara Brae-1/2 moon, with dark on right
Magincia-1/4 moon, with dark
on right
Now, you might have noticed there are two moons at the top of the
screen. The
first is where you are, the second is where you're going. In
other words, if
you are standing near where the moon gate appears at Jhelom, when the
first
moon is 1/2 lit, the dark on the left, the moongate will appear, and
stay until
the first moon changes to another phase. During this time the
second moon will
travel through three different phases, since the second moon changes
three
times as fast as the first. The second moon determines where you
are going, so
you have three choices at every gate. Just to make sure you have
it, an
example: You are standing at Minoc, and the first moon turns
full, so the gate
appears and you hop in while the second moon is 1/2 full, where are you
headed?
(The Answer is Jhelom.)
*To have all your hit points restored, ask Lord British about "Health"
and when
he asks, tell him you're not in good health.....zap! Ya got 'em
back.
*The cheapest place to buy food is Skara Brae! 25 for only 20
g.p. Not
bad....I suggest stocking up every time you're there.
*Out in the middle of nowhere and stumble through a swamp, you
say? Poisoned
miles from a healer, and all out of heal spells? Cast an
[E]lectric field, and
choose type "S" for sleep, and then walk into it. (You must do this in
combat.)
Whoever does this will take a little nap, but that's better than the
alternative.
*Looking for the balloon? See the notes on the Dungeon Hyclothe
in the file
"Where stuff is."
*Looking for a frigate? It seems you must defeat a sea monster in
battle for
one to come along....this might not be an absolute rule, but....
*When in the Guild shops, make sure and stock up on Gems and
Keys!!! Torches
are also valuable, but you really don't need that many of them, as they
last a
long time. If you buy 20, that will probobly last you the entire
game.
*Don't ever steal gold or attack anyone, especially in a town!!!
(And don't
attack a child! I did while using one of my backup characters
just to see what
would happen, and I lost 4/8 of my Avatarhood!
*Where is everyone? Well, here is where everyone is that might
join you.
Remember, however, that if you don't show enough of that virtue, the
person may
not join you until you have improved yourself!
Person
Type
Found in
------
----
--------
Iolo
Bard
Britain*
Marian
Mage
Moonglow
Geoffrey
Fighter Jhelom
Julia
Shepherd Minoc
Katrina
Tinker
Magincia
Dupre
Paladin Trinsic
Jaana
Druid
Yew
Shamino
Cleric
Skara Brae
Don't forget, if you're a bard, Iolo won't join you, etc....
*Oh, and just so you'll know, here's a chart of the Virtues and which
stones
belong to which virtue.
Virtue
Stone color
------
-----------
Honesty Blue
Compassion Yellow
Valor
Red
Justice Green
Sacrifice Orange
Honor
Purple
Spirituality White
Humility Black
*For those of you who are into Sector Editing, here is some information
from a
file I got somewhere, I don't know if it's correct or not, as I haven't
tried
it out, but here ya go:
T$14, S$3 (Brittania disk):
Byte
What
----
----
14-15
Food
17-18
Money
3C-43
Reageants (this order:Ash,Gins,Garl,Silk,Moss,Pearl,Night,Man)
44-5D
Spells (44=Spell A, 5D=Spell Z)
0C-0E
Torches, Gems, Keys
1D-23
Armour (NA,Cloth,lth,chn,plte,Mag Chain,Mag Plate,Mys Robe)
25-33
Weapons(NW,Staff,Daggar,Sling,Mace,Axe,Sword,Bow,X-bow,
Flam oil,Halberd,Mag Axe,Mag Swo,Mag bow,Wand,Mys Swo)
04-0B
How you're doing in each virtue of Avatarhood.
(Honesty,Comp,Val,Just,Sacr,Honor,Spirit,Humil)
00=Part avatar,99=ready for elevation,01-98=bad to good.
10
Stones...FF=all of 'em!
11
Runes....ditto^^
12
"Items" ???
Hope this stuff works....I reccomend using it only on a backup....
*That's it....hope I haven't forgotten anything! (*gulp!)
[==End==]
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Ok, finally the ultimate ware of all time has arrived!
Many find it a
little tough. I, myself, like it hard. I would never think
of sector editing
or using a cheat program because that takes all the fun out of the game
for
which I have waited so long. But, after listening to the
eversosad plights of
some people who shall remain unnamed, I have written down a series of
hint
sheets. They won't tell you exactly what to do, but will give you
some good
hints and pointers that will help you along in your QUEST FOR THE
AVITAR!
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
1] Get The Character Ref. Sheet and the two other doc files that
go with the
game. Read them!
2] Setting up your character. According to Richard, nice
guys will have an
easier time. In other words, the game
keeps track of how nice a guy you
are. So, when answering the set-up
questions, keep kindness & honor in
mind.
3] Friends: There are people along the way who will join
your party. I soon
got tired of talking to ever damn
person. Here are the names to look for
and in what town you may find them. They
may not choose to join your
party, but that's up to them.
IOLO (BRITAN), JAANA (YEW), JULIA (MINOC), SHAMINO, G(I
forget), CATHERINE,
- Note: Shamino is in the town of Skaa Brae -
- and: Geoffiex is in the town of
Jhelom.. -
and DUPRE. Usually they will be standing around with
three other people
around a fire or something. You will need all the
friends you can get.
-] Dungeons: Wrong, Shame, Deceit, etc. Secret entrance to
8th level of
dungeons is found behind LB's castle.
- - - - : Crystal balls (found in secret rooms in
8th level): Touch and
have some attributes raised (well also do some damage to you).
- - - -: Fountains: Drink and be healed.
Dungeons are still good places to go to gain gold &
experiance. Go in the
first level and sit in the dark. Lotsa
monsters will try their luck with
you. (Be sure to have a torch handy to get out)
Use gems to see dungeon layout. "T"s are traps
(pits/falling rocks).
-> A trick I use is going down to the eighth level through LB
castle and
finding a crystal ball to raise me. Then I get
killed and brought back
by LB. I lose my money, but everyone is fully
healed and I keep the
experiance & raised stats.
-> Another sly move if a member of your party is dead, is to
do this:
1. Get $300 for treasure room in LB castle (if poisoned
sleep at Seer).
2. Get person reencarniated at health.
3. Have HPs restored by LB.
-> Ask LB about his health to get your HPs restored.
-> It seems to me that you have to win a battle with a water
monster before a
pirate ship will come by. Try it and see
if it works. Ships are fun.
4] Towns: Here is a partial listing of towns: Paws,
Britan, Trinsic, Yew,
Abby, Minoc, Virtue,
Magincia, and Lycaeum. Again, I haven't been
doing a great job of
writing things down, these are only things I
am remembering.
Special towns: Skaa Brae sells Herbs used for
spells!
-------------: Virtue sells torches, gems, and
keys!
- - -
: Paws sells horses ($300).
5] Shrines: Honor, Compassion, Experiance, Sacrifice, Love,
Justice, & Truth.
You must have the particular Rune to
enter a shine. Once you enter a
shrine you will have to meditate.
Start with 1, then the next time you
come back do 2, and so on. It will
ask you MANRA: after you meditate.
I ain't figured out what you're supposed
to type there.
6] Runes: (same as shrines)
Honor - Trinsic
Sacrifice - Minoc
Love - Abbey
Justice - Yew
Compassion - Britan
Truth - Lycaeum
The Runes are found by (S)earching an area (usually
a bathroom, inn room,
closet area, end of hallway, jail cell, etc).
The Bell of Courage is found in the middle of the
ocean (a water island).
7] Secret doors: Secret doors (and you will be very
surprised to see how
many there are!) are easily spotted by a
little dot (hi-res) in between
the brickwork in a wall. Simply walk
through the wall with the dot.
There are several secret doors in LB's castle
and in the towns.
(LB: Guard's room, above Healing, Prison cell,
etc)
8] Adventure tips:
A] Money: Getting money fast may help you get some good
armour and better
your initial chances for survival. An
easy way of getting about $500
is by opening all the chests found in the
secret room (guards room) in
LB's castle.
-] Spend money carefully, but don't carry it around. You
will lose it if you
die. But you're able to keep your weapon
& armour (so invest the $).
-] Selling things back to the dealers is a bad idea as they buy
it back for
1/2 pvice.
-] Be careful when fighting thieves, rogues, or pirates as they
will steal
your money.
B] Poison: Poison is the most common reason for
death. Learn what marshland
looks like and avoid it! Remember that
you can heal yourself by (H)ole
up and camp. To cure (spell C) poison,
mix B & C (you have about two
cures to start out with). Another way to
cure poison is to also get
sleeped by a trap or magic floor (seer in LB
castle). Or you can always
pay $100 at a town healer.
-] Avoid spiders in dungeons as they will poison you.
-> Be wary of traps in dungeons (fight mode) - you can step
somewhere and a
wall might open up or fire may spring up, or a
bridge might disappear.
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
-TBB [SEPT 22, 1985] ->
Just for you Eric! ULTIMA 4 RULES!!!
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Ok, first off- To those idiots who have been complaining
that they don't
want help from the hint sheets in Ultima IV: THEN DON'T READ THE
DAMN THINGS!
Secondly, let me reemphisize: READ THE DOCS: HISTORY
OF BRITANNIA,
THE BOOK OF MYSTIC WISDOM, AND THE SPELL SHEET!! Ultima IV may be
made MUCH
easier if you'll just briefly read these!
(You may want to spend a long while and print these out because
you may
need to refer to a description/location/etc later in the
game when talking)
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
[Now for the good stuff:]
-----------------------
First step in Ultima IV: VISIT TOWNS
While in the towns talk to everyone. After a bit you will
develope a neat
nack for stotting the main words in what they say so you can get
everything
out of them with little trouble. (Ex: I watch the seas.
Seas? Yes, etc)
[1] Find people to join your party.
[2] Ask people about the runes (usually a rune to each town).
[3] Ask people about the mantras (shrines are useless without them).
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
[RUNES/MANTRA LISTING:]
---------------------
HUMILITY : PAWS : NOOK IN MTNS (SoEast)
SPIRIT : LBC : TREASURE ROOM (NE CORNER)
HONOR : TRINSIC
SACRIFICE (CAH) : MINOC : FORGE
COMPASSION (MU) : BRITIAN : END HALLWAY
HONESTY (AHM) : MOONGLOW : MARIAH'S CHEST
JUSTICE (BEH) : YEW : JAILCELL
This is because the game remembers every time you
flee from battle. This
way you can outrun the enemy before you have to
fight them.
[] If you can't walk through a space (magic square) then Dispell the
magic!
[] You can Hole-Up and Camp while in the ocean by just eXiting and
H. Then B.
(Note: If you're ambushed and win the battle, you have to
get the chest
before you can
reboard)
[] Give blood while at the healers as this makes you a nice guy.
[] Give money to beggars as this will too.
[] Don't "appropriate" chests that aren't yours (sigh) as it will count
against you.
[] When buying spices you can pay only $1 for them, but that too makes
you
look bad (rotten isn't it?).
[] Be sure to go down a whirlpool if you get the chance. This is
about the
only way you can get a boat into the sea in the middle of
the continent.
(and the only way you can get to the city of COVE)
[] To get a sextant choose option D at the thieves guild ($900).
[] Horses are $100 each (# members).
[] Sometimes (maybe my imagination) but you don't see the secret doors
(dots)
the first time. A peer into a gem or just reentering
the room may clear
this up.
[] The moons will change by themselves (not any relation to commands),
so if
you're waiting on a moondoor, don't just sit there and hit
space + rept.
This will advance your # of moves and also give monsters a
chance to be
born and find you.
[] If a member of the party is poisoned, one way of fixing him is to
let him
open all the chest you find. This way he will have a
better chance of
getting slept (thus curing the poison).
[] The Bucc's Den (love the name!) Weapon Shop sells Magic Bows &
Wands.
($2000 and $5000 respectively)
[] Tornadoes seem to only move you a couple of places + hurt you.
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
[STONES:]
-------
Stones are found in the dungeons (various levels). You seem to
have to have
the rune first before you can get the stone. They are on altars
(peer).
You will need to get them!
DASTERD : RED
COVETOUS : ORANGE
SHAME : PURPLE
? : WHITE
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
[LOCATIONS OF EVERYTHING:]
-----------------------
[+ TOWNS/VILLIAGES/CASTLES +]
LBC : G'L", F'G"
BRITAN : GK, FC
EMPATH ABBEY : DC, BM
LYCEAM : GL, NK
SERPENT'S HOLD : PB, JC
YEW : CL, DK
SKARA BRAE : IA, BG
MINOC : BE, JP
JHOLEM : NO, CE
MAGENCIA : KJ, LC
MOONGLOW : IH, OI
TRINSIC : BELOW PAWS ( I FORGET ).
[+ VILLAGES +]
VESPER : DL, MJ
PAWS : JB, GC
BUCC DEN : JO, II
COVE : FK, II
[+ SHRINES +]
VALOR : OF, CE
HONESTY : EC, OJ
HONOR : MP, FB
COMPASSION : FM, IA
JUSTICE : AL, EJ
HUMILITY : NI, OH (WARNING:NASTY PLACE)
SPIRIT : ?
[+ DUNGEONS +]
WRONG : BE, HO
COVETOUS : BL, JM
DESPISE : ED, FL
HYLOTHE : PA, OP
DASTERD : ?
SHAME : ?
[+ PLACES OF EXTREME INTEREST +]
BELL OF COURAGE : NA, LA
CANDLE OF LOVE : COVE
BOOK OF TRUTH : LYCEAM LIBRARY (UNDER 'R' EX:
!-E- -R-!
--> <-- RIGHT THERE!)
WHEEL OF HMS : NH, GA
BALLOON : PC, OJ
3 ISLANDS : PE, MF
NIGHTSHADE : CO, JF (AT DUAL NO MOON)
MANDRAKE ROOT : SWAMP BATTLEFIELD
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
--> Also from The Rebel Alliance:
[:] ULTIMA IV CHARACTER EDITOR
[:] ULTIMA IV HI-RES PLANET MAP
[:] ULTIMA IV HI-RES MOONDOOR SCHEDULE
[:] GUIDE TO SOLVING ULTIMA IV
[:] ASSORTED CONVERSATIONS WITH RICH.
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:
-TBB [OCT. 1, 1985]
[Yo, Eric, if ya can't solve it now- forget it!]
View: ULTIMA IV SOLUTION
Extension 1200 Presents...
_____________________________________________________________________________
|
|
| Ultima
IV:
|
| Quest of the
Avatar
|
|_____________________________________________________________________________|
_____________________________________________________________________________
|
|
| A Solution By: The
Sheik
|
|_____________________________________________________________________________|
_____________________________________________________________________________
|
|
| Thanks To: All at the Tavern -
714-538-3103
|
| Special Thanks: Darklock & The
Tech
|
| Written For: The Logic Center -
312-382-1369
|
| Solution Released By: Extension
1200
|
|_____________________________________________________________________________|
OBJECT: TO ENTER THE CHAMBER OF THE CODEX OF ULTIMATE WISDOM
General Hints
-------------
Visit the Seer Hawkwind often to see your progress on the paths of
virtue.
He will tell you when you ar ready to go to the shrines and
become a partial
Avatar.
Don't use the Skull of Mondain anywhere other than O'J", O'J".
Never exit the balloon without first descending our your game will be
destroyed.
Go to Lord British on the 2nd floor of Britannia for healing, help, and
info
(ask about virtues and principles).
Never take chests from the towns or castles.
When talking to characters, try [HEAL]th, [JOB], [NAME], [LOOK],
[JOIN]. Also
any words that they have use in their replies. Answer
questions truthfully.
If you need gold fast, try the dungeons for best results.
The Spells & Herbs Required
-------------------------------------------------------------------------------
AWAKEN-BC
GATE TRAVEL-AFH MAGIC MISSILE-AD SLEEP-CD
BLINK-DE
HEAL-BD
NEGATE-ACH TREMMOR-AEH
CURE-BC
ICEBALL-FH
OPEN-AE
UNDEAD-???
DISPEL-ACF
JINX-FGH
PROTECTION-ABCC VIEW-GH
ENERGY FIELD-ADF
KILL-FG
QUICKNESS-ACE WIND CHANGE-AE
FIREBALL-AF
LIGHT-A
RESURRECT-ABCDEH EXIT-ADE
Y(UP)-DE Z(DOWN)-DE
Important Info on the 8 Virtues
-------------------------------
HONESTY:
Center: Moonglow
Mantra: AHM
Rune Location: Northwest corner where chest is *** do not
take chest ***
Shrine Location: Latitude E'C" Longitude O'J"
Stone Color: Blue
Stone Location: Dungeon of Deceit
Stems From Principles: Truth
COMPASSION:
Center: Britain
Mantra: MU
Rune Location: End of hall near Lodging area
Shrine Location: East of Britain across two bridges
Stone Color: Yellow
Stone Location: Dungeon of Despise
Stems from Principles: Love
VALOR:
Center: Jhelom
Mantra: RA
Rune Location: Southeast tower
Shrine Location: One isle south of Jhelom
Stone Color: Red
Stone Location: Dungeon of Dasterd
Stems from Principles: Courage
JUSTICE:
Center: Yew
Mantra: BEH
Rune Location: Northernmost cell of prison
Shrine Location: North and East from Yew, on marsh-surrounded
peninsula
Stone Color: Green
Stone Location: Dungeon of Wrong
Stems from Principles: Truth & Love
SACRIFICE:
Center: Minoc
Mantra: CAH
Rune Location: In forge east of weaponry
Shrine Location: Lake, east across two bridges
Stone Color: Orange
Stone Location: Dungeon of Covetous
Stems from Principles: Love & Courage
HONOR:
Center: Trinsic
Mantra: SUMM
Rune Location: Southwest corner diagonal from tip of poison
energy field
Shrine Location: South and west beyond marsh (access by ship
easier)
Stone Color: Purple
Stone Location: Dungeon of Shame
Stems from Principles: Truth & Courage
SPIRITUALITY:
Center: Skara Brae
Mantra: OM
Rune Location: Treasure chamber of LB's castle (Britannia)
Shrine Location: Enter moongate nearest Minoc when moons are full
Stone Color: White
Stone Location: On top of Serpent's Spine, reachable only by
balloon
Stems from Principles: Truth & Love & Courage
HUMILITY:
Center: Paws
Mantra: LUM
Rune Location: Right side of nook in mountain (se corner of
village)
Shrine Location: On Dark Island, requires use of Silver Horn (see
below)
Stone Color: Black
Stems from Principles: Separate from Truth/Love/Courage
The Characters
--------------
The following are the 8 characters that can [JOIN] you and their
locations.
Note that you cannot by joined by someone of the same class as you are
without
some sector-editing (see cheat section at bottom)...
Iolo (Bard) - Britain
Dupre (Paladin) - Trinsic
Shamino (Ranger) - Skara Brae
Geoffrey (Fighter) - Jhelom
Mariah (Mage) - Moonglow
Julia (Tinker) - Minoc
Katrina (Shepherd) - Magincia
Jaana (Druid) - Yew
*** Enter the Abyss only with 8 characters ***
Moongate Travel
---------------
Travelling within the moongates will greatly reduce travelling
time within
Ultima IV. This chart will help you somewhat...
Moongate 1st
Phase 2nd
Phase 3rd
Phase Gate Phase
-----------------------------------------------------------------------------
Minoc
Shrine of Spirit.
Trinsic
Minoc 5
Moonglow
Moonglow
Britain
Jhelom 1
Jhelom
Skara Brae
Magincia
Jhelom 3
Yew
Britain
Jhelom
Yew 4
Trinsic
???
Moonglow
Trinsic 6
Skara Brae
Jhelom
Yew
Skara Brae 7
Magincia
Trinsic
Skara Brae
Magincia 8
Britain
Yew
Minoc
Britain 2
Sextant
-------
To use the following coordinates you will first need a
sextant. This is used
to [L]ocate position. To get a sextant follow the hall north,
west from the
weaponry in Buccaneer's Den. The easiest way to get to
Buccaneer's Den w/o a
sextant is to go straight east in a ship from Paws or 11 spaces north
from
Magincia then straight west until you run into it.
Some Useful Coordinates
-----------------------
Lat. Long.
-------------------------------------------------------------------------------
Nightshade
J'F" C'O"
Mandrake
go to marsh in middle of Bloody Plains sw of Minoc
Balloon
enter dungeon behind Lord British's castle (requies key),
cast exit spell
Shrine-Valor
O'F" C'E"
Shrine-Honesty
E'C" O'J"
Shrine-Humility N'C"
O'F"
Dungeon-Covetous B'L" J'M"
Dungeon-Deceit
E'G" P'A"
Dungeon-Despise E'D"
F'L"
Dungeon-Wrong
B'E" H'O"
Dungeon-Dasterd K'I"
E'I"
Dungeon-Shame go to F'O" D'K", cast
blink south
Dungeon-Hylothe behind castle
Dungeon-Abyss
O'J" O'J"
Buccaneer's Den J'O"
I'I"
Paws
J'B" G'C"
Cove
F'K" I'I" (easiest to enter whirpool, then
south)
Jhelom
N'O" C'E"
Yew
C'L" D'K"
Moonglow
I'H" O'I"
Serpants Hold
P'B" J'C"
The Lycaeum
G'L" N'K"
Empath Abbey nw of Yew
Silver Horn & Shrine of Humility
--------------------------------
Before attempting to go to the Shrine of Humility, [U]se [HORN]
before
passage to Shrine (use several times for safety). If you forget
to do this
you will be attacked by endless hordes of Daemons. Save game
first!
Secret Doors
------------
Examine walls carefully in towns, villages, castles, &
dungeons for
secret doors. They can be identified by a break in a black line
in the walls.
Entering the Abyss
------------------
1) Be all 8-parts Avatar
2) Have the 3-part Key
3) Have all 8 stones
4) Know Word of Passage, have Bell, Book, Candle, and Wheel
5) Be well-versed in the meanings of each virtue & principle
6) Know the one true Axiom
--1-- Avatarhood
Using the information above you can easily become eight parts
Avatar.
You do so by learning each mantra, collecting all the runes, and
visiting
the Seer Hawkwind often. Also meditating at a shrine will give
you a vision
that will help you to gain that virtue. Some things you should
remember when
attempting to gain each virtue are: never cheat the Herbs merchants,
never
kill non-evil creatures if they are fleeing, do kill evil creatures
fleeing
or not, don't take the gold of anyone in the towns, especially the
chests
you will find in the treasure rooms, give gold often to increase your
compassion, give your last gold piece to a beggar to incrase sacrifice,
or donate blood to the healers by answering no to "Are you in need of
help?"
(it's best to do this in LB's castle then go upstairs and have LB heal
you),
never claim to be something you are not (a good example is when you are
asked
"Are you really an Avatar?"), and lastly accomplish Valor simply by
killing
a lot of monsters without fleeing from battle. If you follow
these rules
carefully and visit Hawkwind often you will be granted your Avatarhood.
--2-- 3-Part Key
The 3-part key is very simple to get. Once you have the
stones, enter the
dungeons and go to the altar rooms of truth, love, & courage.
Then guide
one of your characters over the altar in the center and [U]se these
stones:
Altar Room of Truth: White, Blue, Purple, Green
Altar Room of Love: White, Green, Yellow, Orange
Altar Room of Courage: White, Red, Purple, Orange
--3-- The 8 Stones
To get the black stone, stand where the moondoor near Moonglow
will appear,
then search when the moons go dark. To get the white stone, ready
several wind
spells, and guide your balloon over Serpants Spine, west of LB's
castle, go one
space south of the Ankh, land ballioon, and search. Never exit
w/o descending!
The other stones are found on altars (not in altar rooms) of the
dungeons:
Dasterd, Deceit, Shame, Wrong, Despise, & Covetous. Most are
on a fairly
low-lvl (7 is common), but some you may have to go down to the bottom
and come back up in a different way. When searching for stones
supply
yourself with a lot of up & down spells, a lot of gems &
torches, and
always keep 1 exit spell >made<. The stones are about the
most difficult
part of this game next to the Abyss so don't expect to find them right
away. The approach you should use when searching is to enter the
dungeon,
peer at a gem, choose between going to the ladder (usually requires at
least one encounter first) or casting a down spell. Each time you
peer
at a gem look for an altar, it looks something like an upside-down
anvil.
When you find it your mini-quest for that stone is about over. If
you
see any of the 'T' symbols surrounding your altar that stands for
[T]raps
and could be winds (blow out torches and light spells), falling rocks,
pits, etc. The '^' symbol stands for an energy field of sleep,
poison,
fire, or lighting. Those can be [D]ispelled by your Mage or Druide
easiest. When you get to the altar a [S]earch commad is necessary
to
pick up the stone. All 8 stones will be used in the Abyss (see
below),
and each will be used in at least one of the Altar Rooms.
--4-- Word of Passage/Bell/Book/Candle/Wheel
The Word of Passage is VERAMOCOR. You can get this by
asking the rulers
of the castles: Serpants Hold, Empath Abbey, and The Lycaeum of the
[WORD].
The bell is located at latitude - N'A" longitude - L'A".
The book can be found in the library in the Lycaeum, search
directly south
of the 'R' in the card catalog.
The candle is the easiest of the three. You must first get
to the village
Cove (the easiest way is to sail into a whirlpool, then sail south into
the
mountains). Next go to the northeast corner of Cove near the
Ankh... dispel
the northwesternmost energy field, go west through the two secret doors
then
north into the two-square room and search.
The wheel will simply help you to get to the Abyss, it is not
actually
necessary for the completion of the game. The coordinates for the
wheel
are latitude - N'H" longitude - G'A"
--5/6-- Virtues answers & Axiom covered in Codex section
The Abyss
---------
The Abyss itself is a dungeon, located at latitude - O'J"
longitude O'J".
It is the most difficult dungeon in the game. Do not
attempt to enter the
Abyss until you feel confident that your character can handle the
strongest
of beasts, and many times over.
I would suggest you not enter the Abyss until you have at least
16 gems,
10 torches, 25 tremmor spells, as well as a lot of Jinx, Dispell, and
Kill Spells.
You'll need a few cure spells because there are a lot of spiders
wandering around
between levels. The single most important of all of the above is
the gems.
You cannot possible make it to the chamber withot mapping each
of the 8 levels.
One thing I forgot to mention is that you should pick up the
skull at
latitude - P'F" longitude - M'F" and [U]se it when you are outside of
the Abyss
in order to destroy it. Now, when you are at the entrance
(coord's above, it's
surrounded by lava), you must: [U]se [BELL], [U]se [BOOK], [U]se
[CAND]le..
then just [E]nter the Great Stygian Abyss....
Abyss Travel
------------
Many of the rooms have secret exits. They can all be
accessed by either
stepping on the right square, or moving into the right secret
door. If your
gem tells you there should be an exit someplace, step on every square
in the
room until you find it. Usually the place you need to step is
near the secret
exit. You cannot use up or down spells in the Abyss. The
only way to
descend is to reach the altar on each level, then type
[U],[STONE]. At
this point a voice will ask you what virtue stems from some
principle(s).
Refer back to the chart at the beginning for the answer, and type it in.
You will get a response like "Use thy stone." which simply means to use
the stone that corresponds with that virtue. Type in the stone's
color,
and the altar will disappar and be replaced by a ladder down.
Proceed
down and map the next level. I will warn you now that 6 is the
most
difficult level in the dungeon. Do not attempt to take the
shortcut,
it won't work. Instead start by entering the secret door (in this
case
I mean the one that lets you walk through an apparent wall, it's marked
with something that looks like a roll of '4' on a 6-sided dice).. then
just follow the rooms all the way around (you will have to go through
about 8 of them). When you get to the room with all the balrons,
dispell
all the energy fields, kill the balrons (easier said than done), and
step
on the squares where they were. A secret door will open up on the
south
side of the room. You shouldn't have much trouble from that point.
The Codex of Ultimate Wisdom
----------------------------
Upon using the black stone of humility at the altar in dungeon
level 8
of the Abyss you will be asked 12 questions. The following is a
list of all
the questions and their proper responses...
Q:What is the word of passage?
A:[VERAMOCOR]
Q:What dost thou possess if all may rely upon your every word?
A:[HONE]sty
Q:What quality compels one to share in the journeys of others?
A:[COMP]assion
Q:What answers when great deeds are called for?
A:[VALO]r
Q:What should be the same for Lord & Serf alike?
A:[JUST]ice
Q:What is loath to place the self above aught else?
A:[SACR]ifice
Q:What shirks no duty?
A:[HONO]r
Q:What, in knowing the true self knows all?
A:[SPIR]ituality
Q:What is that which Serfs are born with but Nobles must strive to
obtain?
A:[HUMI]lity
Q:If all else is imaginary, this is real...
A:[TRUT]h
Q:What plunges to the depths while soaring on the heights?
A:[LOVE]
Q:What turns not away from any peril?
A:[COUR]age
Q:If all eight virtues of the Avatar combine into and are derived from
the three principles of Truth, Love, & Courage...
then what is the one thing which encompasses and is the whole of
all
undeniable Truth, unending Love, and unyielding Courage?
A:[INFI]nity
Ultima IV Cheating
------------------
Ok, let's face it, it's impractical to enter the Abyss without
'pumped up'
characters. This section can help you out in that area...
Party Cheats:
Track Sector Byte(s) Stat.
-------------------------------------------
14 3
0C-0E Torches, Keys, Gems
" "
14-15 Food
" "
17-18 Gold
" "
3C-43 Herbs
" "
44-5D Spells
Character Cheats on Track 14, Sector 4:
(an example)
IOLO 00 BD 08 F0 17 20 ED FD E8 D0 F5 5C 01 C7 37 48 30 30 40 07 00 07
00
/ / / /
/ / /
CLASS STR DEX INT MP HP HM
__________________
|
|
| CONGRATULATIONS! |
| Thou hast |
| completed |
| ULTIMA IV |
| Quest of the |
| AVATAR |
| in xxxxx |
| turns! Report |
| thy feat unto |
| Lord British at |
| Origin Systems! |
|__________________|
Solved in 70,848 moves at 1:58 A.M. on Saturday morning, October 5th,
1985.
If you need further help, you can reach me on:
->The Logic Center 312-382-1369
->The Adventurer's Tavern 714-538-3103
-- The Sheik / Extension 1200
10 Mins->
|
|
|
|
|
DOS 3.3 |
Download Xawaks Solve Disk (french) (gzipped) |
update 18/03/90
SECTOR SEVENTEEN AND LSD PRESENTE
-------------------------------------
ULTIMA IV, LA SOLUTION
--------------------------
TRADUITE ET MISE EN PAGE PAR XAWAKS
---------------------------------------
PREMIERE PARTIE: VUE GENERALE SUR LE JEU
LE DEBUT:
---------
Le nom du jeu est La quete de l'avatar, d'accord ? d'accord !
Bon, il y a donc
un problème, en effet vous n'etes pas un avatar en ce moment,
donc la premiere
chose que vous avez à faire, c'est d'en devenir un. Qu'est ce
qu'un avatar vous
demandez vous ? C'est quelqu'un qui est expert dans chacune des huit
grandes
vertues qui sont: honesty, compassion, valor, justice, sacrifice, honor,
spirituality, humility. Au cours du jeu vous devrez etre un bon
garçon (ou
fille). Par exemple pour augmenter votre sacrifice, donnez des points
de vie
au docteur du coin, pour augmenter votre valor, ne fuyez jamais au
cours d'un
combat, pour augmenter votre compassion, donnez de l'argent aux
mendiants dans
les villes. Ce sont des exemples, il y a beaucoup d'autres choses
à faire pour
progresser... Pour connaitre votre niveau dans chaque vertue, il vous
suffit
d'aller voir votre ami Hawkwind dans le chateau de Lord British, il
s'occupe de
vous, vous aide dans votre progression et vous prévient pour
"the seek elevation"
ce qui signifie qu'il vous avertit lorsque vous avez un niveau
suffisant pour
devenir avatar dans une vertue donnée. (Petite astuce
trouvée par XAWAKS il suffit
de faire ctrl-S pour voir le niveau de votre personnage dans chaque
vertue. Il y a
8 fois 2 chiffres, chaque groupe de 2 chiffres correspondant à
une virtue, et est
codé de façon suivante: 00:avatar 99:good for
élèvation 01-98:bad to good).
ELEVATION DE NIVEAU VIRTUEL (ENV):
----------------------------------
Ce jeu est plein de petits trucs que vous devrez trouver.
Déja, il y a les huit
runes, une pour chaque vertues, puis les huit mantra encore une fois,
une pour
chaque vertue. Mais dans ce jeu, rien ne peut etre trouvé par
chance, vous devez
le trouver comme vous le pouvez, quelque part dans Britannia (le monde
d'Ultima 4).
Il y a quelqu'un quelque part qui vous attend pour vous parler d'une
rune, d'un
mantra ou sur la localisation d'un item si vous savez le faire parler...
La rune et le mantra sont souvent (j'ai dit souvent...) situés
dans la ville de
la vertue correspondante.
VILLE
VERTUE
-------
--------
YEW
JUSTICE
BRITAIN
COMPASSION
JHELOM
VALOR
TRINSIC
HONOR
SKARA
BRAE
SPIRITUALITY
THE RUINS OF
MAGINCIA
HUMILITY
MINOC
SACRIFICE
MOONGLOW
HONESTY
Vous pouvez trouver à peu près ceci en parlant
avec Lord British, qui se trouve au
second niveau de son chateau. Pour trouver des renseignements, parler
à tout le monde,
à n'importe quelle personne pouvant vous aider dans les
villes/chateaux/villages.
Beaucoup de gens savent des choses tres importantes... d'abord,
demandez leurs leur nom,
puis leur travail et ensuite engager la discussion suivant leurs
réponses, si par
exemple quelqu'un vous dit: "I know of the stone" et bien tapez:
"stone" et voyez sa
réponse et marquez la sur un bout de papier, ceci est le plus
important, en effet toutes
les discussions que vous aurez devront etre reécrites sur papier
pour ne pas les oublier
et pour noter les choses importantes, moi meme à la fin du jeu
j'avais près de 20 feuilles
de notes (N.D.X. moi j'en avais deux classeurs avec plans compris...).
Marquez sur un
papier séparé les runes et mantras (petit mot de deux ou
quatre lettres). Lorsque vous
avez un mantra allez prier dans le temple (shrine) corespondant durant
trois cycles.
Lorsque Hawkwind vous dira d'aller dans le temple (N.D.X. ou lorsque
l'octet correspondant
est à 99) après avoir rentré trois fois le mantra,
l'écran va flasher, et vous serez
informé que vous venez de devenir un partial avatar dans la
vertue correspondante.
Faites ceci pour les huit vertues et vous deviendrez un avatar, et donc
vous pourrez
enfin commencer la quete...
Plus facile à dire qu'à faire...
TELEPORTEURS:
-------------
Un petit mot sur eux, en effet, de temps en temps vous pouvez
voir apparaitre sortant
du sol des rectangles bleus qui disparaissent peu de temps ensuite, je
les explique
rapidement, ce sont des moongate en francais des portes de
téléportation agissant suivant
les phases de la lune. Elles vous transporteront n'importe où
dans Britannia si vous
savez les utiliser et vous économiserez force et nourriture...
LE SEXTANT:
-----------
Une des premières choses que vous aurez à faire
est de tuer assez de monstres pour
pouvoir vous acheter un Sextant. Cet objet est indispensable pour
trouver sa route dans
l'immensité de Britannia, surtout si vous avez une version
piraté du jeu et donc pas de
plan. Un Sextant peut etre acheté dans n'importe laquelle des
deux guildes de Britannia
(une à Buccaneer's den et l'autre à Vesper). Pour l'avoir
il suffit de posseder 900
pieces d'or et de taper D en réponse à la question du
marchand. Dès que vous le possedez,
notez toutes les coordonnées des endroits où vous vous
rendez, ainsi vous pourez retrouver
votre chemin facilement...
AU COURS DU JEU:
----------------
Tout au long du chemin qu'est la quete de l'avatarhood vous
devrez aussi vous procurer
des items: le livre de la verité (the book of truth), la cloche
du courage (the bell of
courage), la bougie de l'amour (the candle of love), le crane du
sorcier Mondain
(Mondain's skull), la corne -the horn- (que vous devrez posseder avant
de devenir un
avatar car elle est indispensable pour rentrer dans un certain temple),
chacune des
huit pierres et l'hélice (whell to the HMS cap)...
TOUT LE MONDE EST LA:
---------------------
N'oubliez pas de chercher des compagnons pour former votre
équipe, car vous devez etre
huit pour finir le jeu, un personnage de chaque type... Les huit types
différents sont:
mage / bard / fighter / druid / tinker / paladin / ranger / shepherd.
Vous etes l'un des
huit donc il vous en manque sept, et vous devez les trouver... Pour les
trouver, c'est
simple, si par exemple un personnage au cours d'une discussion vous
dit: "I would join
thee" taper "join" en retour, et si celui-ci n'est pas du meme type que
vous il se
joindra à votre équipe. N'oubliez pas que certaines
personnes ne viendront avec vous
que lorsque vous serez avatar dans leur vertue, donc n'hesitez pas
à demander plusieurs
fois aux memes personnes...
LES PIERRES:
------------
Bon, maintenant que vous avez rempli votre besace de sorts et de
nourriture ainsi que
de nombreuses armes, vous pouvez vous rendre dans les dongeons pour
trouver les huit
pierres qui vous seront indispensables pour la suite du jeu.
D'abord, pour éviter le ridicule, achetez des torches avant de
rentrer dans les dongeons.
Pour trouver une pierre, il faut visiter un dongeon et faire
tous les niveaux, en faire
un plan après un "peer at a gem" et lorsque vous trouverez un
truc bizarre sur votre plan
ne ressemblant à rien de connu, notez l'itinéraire
à suivre et allez voir. C'est souvent
derrière une porte secrete. Donc lorsque vous etes en face de
cet autel, il vous suffit
de le fouiller et vous trouverez un pierre. Faite de meme pour les
huit...
AVOIR SA CLEF:
--------------
Maintenant que vous avez les huit pierres, utilisez les pour
avoir les trois parties
de votre clef. Chaque donjon possède une salle sacrée
avec un autel en son centre et toutes
ces salles sont connectées entre elles, c'est à dire que
vous pouvez aller d'un dongeon à
un autre en utilisant ces salles. Le but de la manoeuvre est que chaque
autel possede 4
trous dans lesquels il faut insérer 4 pierres pour obtenir les
trois partie de la clef.
La difficulté est que si vous entrez dans un donjon par une
salle sacrée, le donjon dans
lequel vous venez de rentrer ne possede plus que cette salle
sacrée l'autre a disparu,
donc pour avoir les trois parties de la clef, vous devez vous faire
tous les donjons du
niveau un au niveau huit pour entrer dans les bonnes salles
sacrées et pour pouvoir avoir
la clef. Confus, non ? En fait lorsque l'on a compris c'est simple,
aller dans les donjons
et faite les niveaux un par un et lorsque vous trouvez une salle
sacrée tapez "use stone"
et entrez les bonnes couleurs, ensuite ressortez par où vous
etes entré et refaite de meme
pour un autre donjon, compris ?
Lorsque vous avez votre clef vous etes pret à continuer le jeu...
ENTRER DANS LES ABYSS:
----------------------
Voici quelque chose de marrant. D'abord, soyez sur d'avoir les
objets suivant: bell, book,
candle, skull, horn, whell, three part key:TLC. Si vous les avez, vous
pouvez continuer,
sinon, ne formatez pas votre disk et ne vendez pas votre ordinateur,
continuez vos
recherches, vous finirez bien par trouver. Ensuite allez voir Lord
British et faite vous
remonter au maximun de vos points de vie puis faites les
réserves de gem et de certains
sorts tel que tremmor, heal and cure. Vous n'avez pas besoin de
beaucoup de nourriture
car lorsque l'on combat, on en n'utilise pas et c'est ce que l'on fait
tout le temps dans
les abyss, donc...prenez également quelques torches. Bon
maintenant, sautez dans votre
bateau et allez à l'entrée de "the pirate's cove"
dès que vous entrerez dedans, à peu près
10 ou 15 bateau vont vous attaquer, n'essayez pas de les couler tous,
contournez les
seulement et passer à coté d'eux puis quittez le bateau
avant que celui-ci ne coule (je
vous conseille de sauvegarder votre partie car vous ne reussirez pas du
premier coup),
essayez d'utiliser l'hélice et la corne avant de rentrer dans le
golf, mais je ne vois
pas l'interet... Maintenant allez vers l'ouest et ensuite vers le nord
à travers une
montagne, vous allez trouver une grande croix faite de champs
électriques, mettez vous
au centre de la croix et utilisez dans cet ordre: le crane, la cloche,
le livre,
la bougie. La terre tremble et l'entré des abyss apparait taper
E et vous etes dedans,
bonne chance...
LES ABYSS:
----------
D'accord, vous etes dans les abyss mais vous devez allez au
niveau 8 et c'est pas une
partie de rigolade car ici les sorts Z et Y ne fonctionnent pas et il
n'y a pas d'echelle
donc vous devez faire tout le niveau pour trouver l'autel vous
permettant de changer de
niveau. L'autel va vous poser une question et si votre reponse est
correct, celui-ci se
transforme en échelle.
LA CHAMBRE DU CODEX:
--------------------
Vous etes au niveau 8 devant le dernier autel, vous
répondez à la question, mais là
aucune echelle n'apparait. Vous utilisez votre clef et là
quelqu'un vous demande le mot
de passe, vous repondez, ensuite on va vous posez un tas d'autre
question, répondez
correctement, car à la premiere erreur vous etes renvoyé
en dehors des abyss et vous
avez tout à refaire. Si vous répondez correctement
à toutes les questions, l'écran
flash et vous etes informé que:
CONGRATULATIONS!
YOU HAVE SOLVED
ULTIMA IV
THE QUEST OF THE AVATAR.
IN 125,000 MOVES!
INFORM LORD BRITISH
AT ORIGIN SYSTEMS!!
(N.D.X. j'ai fini le jeu en 5,234 mouvements (avec mon fixx) qui dit
mieux?)
Voila, si vous voulez en savoir plus, regardez les autres
fichiers...
-------------------------------------------------------------------Xawaks-
ULTIMA IV SOLVE BY SECTOR SEVENTEEN
TRADUIT ET MIS EN PAGE PAR XAWAKS...
TOUS CE QUE VOUS AVEZ TOUJOURS VOULU SAVOIR SUR ULTIMA 4 SANS JAMAIS
OSEZ LE
DEMANDER...
========MANTRAS========
VIRTUE
MANTRA
--------
--------
HONOR
SUMM
SPIRITUALITY
OM
SACRIFICE
CAH
HUMILITY
LUM
JUSTICE
BEH
VALOR
RA
HONESTY
AHM
COMPASSION
MU
=========RUNES========
* La rune de l'honor se trouve à Trinsic. Dans le coin en
bas à gauche de la ville
se trouve une mare de poison avec un homme à l'interieur, un
cran après et un cran
au-dessus, cherchez... Note: vous pourrez etre empoisonné en
allant dans la mare
alors faite attention.
* La rune de la Justice est dans la cellule la plus haute de Yew.
Entrez dans la
cellule et après avoir tuer l'attaquant cherchez sur chaque case
jusqu'à ce que vous
l'ayez trouvée... Note: les gardes ne vous attaqueront pas
après votre combat...
* La rune du Sacrifice se trouve dans les flammes de la forge
à Minoc. Les flammes
ne vous bruleront pas sévèrement. Allez dans le coin
inferieur droit.
* La rune de la Compassion est à la fin d'un long couloir
dirigé vers le Nord dans
la ville de Britain. Le couloir va vers la Nord puis un cran vers
l'ouest cherchez
sur cette case...
* La rune de la Spirituality se trouve dans la salle du
trésor de Lord British
dans son chateau, on y entre seulement par des passages secrets...
Fouillez chaque case, mais ne volez pas le trésor...
* La rune de la Valeur est située dans la tour Sud-Est de
la ville de Jhelom. Pour
y arriver ouvrez la porte secrete dans la "inn" elle donne dans un
corridor qui borde
le coté Sud de la ville, allez à l'Est, détruisez
le champs magnétique et fouillez
la tour...
* La rune de l'Humility est à Paws dans les montagnes du
coin Sud-Est de la ville...
* La rune de l'Honesty est à Moonglow. Dès que vous
entrez dans la ville allez au
Nord et vous verrez de nombreuses personnes autour d'un coffre. Mettez
vous sur le
coffre et fouillez... Note: Mariah est à coté alors...
=========PIERRES=========
* La pierre blanche (de la spirituality) se trouve dans une
clairière seulement
accessible par ballon. En gros, lorsque vous etes dans votre ballon et
que vous
flottez aux alentours de FA/EA sur votre sextant, vous verrez une
petite clairière de
deux carreaux de large, avec un ankh sur l'un deux. Posez vous sur
l'autre carreau,
avec la touche 'X' ou 'D' et cherchez. Voila, vous avez trouvé
la pierre blanche.
* La pierre noire (de l'humility) est facile à trouver,
allez près de Moonglow, là où
le téléporteur apparait, mettez vous sur cette espace et
attendez que la lune
disparaisse, et alors là, cherchez...
[=========================]
NOTE: Toutes les autres pierres se trouvent dans les donjons. Chaque
pierre se trouvant
sur un autel ou sur quelque chose y ressemblant, tous les autels
peuvent etre trouvés
avec la commande 'P'eer at a gem (cette commande est tres utile, faite
attention d'acheter
beaucoup de gems). Donc au bon niveau, faite 'P'eer at a gem et ensuite
dirigez vous à
l'endroit indiqué par le plan.
[=========================]
* La pierre bleue (de l'honesty) se trouve au niveau 7 du donjon
Deceit. Si vous faite
'P'eer at a gem vous la verrez au bout d'un long couloir bloqué
par de nombreux champs
de force. Utilisez le sort 'D'ispel pour les éliminer et lorsque
vous arrivez au bout
du couloir et que l'autel apparait, cherchez...
* La pierre verte (de la justice) est au niveau 8 du donjon Wrong. Si
vous faites
'P'eer at a gem, vous verrez une pièce dans le coin
supérieur gauche (salle A), puis une
petite pièce juste à l'ouest de celle-ci (salle B). Le
seul moyen de rentrer dans la salle
B est d'utiliser un passage secret dans la salle A qui est mis en
evidence après avoir
fait 'D'ispell sur le champ de force du coin supérieur gauche et
y avoir mis un membre de
la partie. Ensuite, il suffit de rentrer dans la salle B et de
chercher...
* La pierre jaune (de la compassion) est au niveau 5 du donjon Despice.
Encore une fois,
faites 'P'eer at a gem et vous verrez une salle (A) avec juste
derrière elle une petite
salle (B). Entrez dans la salle A, tuez tous les monstres et regardez
le mur du nord vous
y verrez un passage secret. Mettez-y un membre de la partie et ensuite
allez vers la
salle B par le pont ainsi ouvert sur le lac et cherchez...
* La pierre violette (de l'honneur) est au niveau 2 du dongeon Shame,
et elle est facile
à trouvez. L'autel se trouve au bout d'un grand hall desert. Et
comme d'habitude cherchez
lorsque vous etes en face de celui-ci...
* La pierre orange (du sacrifice) est au niveau 7 du dongeon Covetous
dans une pièce
secrete près d'un hall (pas de monstres à tuer ou quoi
que ce soit à faire...) 'P'eer at
a gem et dirigez vous vers l'autel, et devinez ce qu'il faut faire...
* La pierre rouge (de la valeur) est au niveau 7 du dongeon Destard aux
coordonnées
suivantes: AH/AD, pas besoin de cogiter...
[==AUTRES CHOSES UTILES==]
Pour finir le jeu vous devez trouvez les objets suivants:
* book of truth -> Le livre de la verité se trouve dans la
bibliothèque de
Lycaeum. Mettez vous devant la lettre 'T' et cherchez...
* candle of love -> La flamme de l'amour est dans le village
caché de Cove
que l'on peut atteindre seulement par ballon. Allez dans le temple et
vers le Ankh,
vous verrez un passage secret (coin superieur gauche), derrière
un champ de force
vous trouverez une petite pièce, il se trouve dedans...
* bell of courage -> La cloche du courage est au milieu de l'ocean.
Trouvez
vous un bateau et allez en NA/LA puis cherchez...
* the whell -> A bord d'un bateau, allez en NH/GA et cherchez...
* the silver horn -> La corne d'argent est sur une ile à KN/MN
* the Mondain's skull -> Le crane du sorcier Mondain est dans
l'ocean à PF/MF
Voici quelques coordonnées utiles...
NAME
COORDONNEES
------
-------------
YEW
CL/DK
L.B.'S
CASTLE
GM/FG
PAWS
JB/GC
BUCCANERS
DEN.
JO/II
THE PIRATE'S
HARBOR
OA/NO
JHELOM
NO/CE
VESPER
DL/MJ
EMPATH
ABBEY
DC/BM
TRINSIC
LI/GK
SKARA
BRAE
IA/BG
MINOC
BE/JP
SERPENT'S
CASTLE
PB/JC
BALCOR
HYCLOTHE
PA/OP
MOONGLOW
IH/OI
THE
LYCAEUM
GL/NK
COVE
FK/II
SHRINE OF
SACRIFICE
CN/MN
SHRINE OF
COMPASSION
FM/IA
SHRINE OF
HONOR
MP/FB
SHRINE OF
HONETY
EC/OS
SHRINE OF
VALOR
OF/CE
SHRINE OF
JUSTICE
AM/EL
SHRINE OF
HUMILITY
NI/OH
SHRINE OF
SPIRITUALITY
*****
DONGEON
WRONG
BE/HO
DONGEON
DESTARD
KI/EI
DONGEON
COVETOUS
BM/JM
DONGEON
SHAME
GI/DK
DONGEON
DECEIT
EJ/PA
DONGEON
DESPICE
ED/FL
** NOTE: Le temple de la spiritualité ne se trouve pas à
une coordonnée précise,
il suffit (!!!) pour y aller de pénétrer dans le bon
téléporteur au bon moment
et vous etes directement envoyé dedans... Simple non ?
* Le dongeon Hiclothe que vous devez connaitre se trouve
derrière le chateau de
Lord British. Pour y pénétrer il faut rentrer dans le
chateau, aller vers le nord
puis vers l'est, ouvrez une porte, puis vous trouverez un passage
secret juste au
nord derrière cette porte, prenez le puis entrez dans la grande
salle, allez au
nord à travers un passage secret et vous arriverez dans une des
tours du chateau
(celle du coin supérieur droit). Allez à l'est de cette
piece à travers un autre
passage secret et allez à l'ouest (n'écoutez pas ce que
dit l'homme). Vous verrez
une porte puis derrière une échelle, faite 'J'immy lock
à l'aide d'une clef achetée
chez votre ami de la Guild. Puis entrez dans le donjon, mais notez que
le seul
moyen de ressortir de ce donjon est d'utiliser le sort 'X'-it, donc
assurez vous
d'en avoir un avant de descendre... Lorsque vous ressortirez vous serez
complètement perdu mais la bonne nouvelle est que vous aurez
trouvez un ballon
(et ce à chaque fois que vous ressortirez du donjon car c'est le
seul moyen de
repartir... Les coordonnées du lieu où vous vous trouvez
maintenant sont les
suivantes: PA/OP
** end... pour plus de renseignement chargez la suite...
========================================================================Xawaks
N O T E S E N V R A C
_____________________________
BY SECTOR SEVENTEEN
TRADUIT ET MIS EN PAGE PAR XAWAKS
Ce sont juste un tas de petites choses que vous devez savoir.
Elles ne sont pas
dans un certain ordre, je les ai mises comme elles me venaient à
l'esprit ou bien
comme elles venaient sur mes notes.
* Première chose importante: Dans le jeu vous devez etre
bon, ce n'est pas comme
dans les autres ultimas, où il fallait détruire tout ce
qui bougeait pour avoir
une chance de gagner. Ici vous devez etre bon (gentil) à 100%,
sinon adieu les
8 virtues... Donc n'attaquez jamais personne, laissez les vous
attaquer, ne volez
jamais d'or ou quoi que ce soit, etc... Mais n'oubliez pas, si vous
faites une
betise et que vous etes déjà un avatar dans cette virtue,
et bien, ne vous croyez
pas à l'abri, vous perdrez cette virtue... OK ? Meme chose si
vous mourrez,
alors faite gaffe...
* Comment trouver les passages secrets ? Facile, il suffit de regarder
les blocs
des murs, ceux contenant un passage secret ont un petit point
suplémentaire en
leur centre, ils se trouvent facilement une fois que l'on en a
l'habitude.
Par exemple, il y en a dans le coin supérieur droit du chateau
de Lord British.
* Lorsque vous voulez entrer dans les Abyss, vous devez obligatoirement
y aller
en bateau car quitter le ballon est impossible.
* A propos de cette option, quitter le ballon, et bien il y a un Bug
dans Ultima,
en effet, la touche [L]-AND ne fonctionne que sur terrain
dégagé, mais la touche
[X]-IT directement pose le ballon n'importe où... Le
problème est qu'alors, il
vous est impossible d'entrer dans certains donjons, HAWKWIND ne vous en
parle
pas... mais l'avantage est que les monstres ne vous attaquent pas,
alors...
* TREMMOR, voici un sort fabuleux, faites attention d'en prendre
suffisament,
car pour le niveau 5 des Abyss et pour le niveau 8, là où
il y a des pièces
pleines de Balrons ou de Reapers, c'est le meilleur moyen de s'en
sortir !
* Si vous ne savez pas à quoi sert la corne (the horn) et bien
faite un essai,
allez vers le temple de l'humility, et essayez de rentrer dedans... Ils
sont
chiant ces Daemons, non ? Et bien voici à quoi sert la corne,
avant de rentrer
dans la vallée et bien utilisez la et ensuite rentrez dans la
vallée, maintenant
aucun Daemon n'apparaitra, et c'est mieux comme ça...
* Notes générales sur les ABYSS:
La première chose que vos devez faire en entrant dans un
niveau, c'est de
[P]-EER at a gem, pour en faire le plan (NDX: Utile, mais le plan est
sur le
disk...). Ensuite, si vous entrez dans une pièce, et que vous
savez que vous
devez passer au Sud et qu'il n'y a aucune sortie au Sud, ne ressortez
pas avant
d'avoir essayé toutes les cases de l'écran, et ce jusqu'a
ce qu'un passage secret
apparaisse... Et je vous préviens, dans les Abyss, il y a pleins
de passages
secrets, de ponts dissimulés, etc...
- Le premier niveau: Allez à l'Est, au travers de deux
groupes de quatres pièces
qui se finissent dans une large pièce. Ne buvez pas de l'eau des
fontaines, allez à
l'autel, utilisez votre pierre. La réponse à la question:
Honesty, la pierre: blue.
- le second niveau: Allez au travers d'un bloc de 3x3
pièces. Une fois là, ne
descendez pas l'échelle, mais prenez le passage secret qui mene
dans un autre couloir,
ensuite, [D]-ispell tous les champs de force, ou bien passez au
travers, et ensuite
soignez vous. Sur l'autel, utilisez la pierre, puis répondez:
compassion,
la pierre: yellow.
- le troisième niveau: facile... répondez:valor, la
pierre: red
- le quatrième niveau: allez au travers du passage secret,
vers l'Est, et pas par
la porte visible. Descendez le couloir, puis traversez un passage
secret, ainsi qu'un
couloir, dans le couloir suivant, vous verrez l'autel...
Répondez: justice,
la pierre:green.
- le cinquième niveau: Allez à l'opposé
d'où vous etes apparu et entrez dans la salle,
ensuite, débrouillez vous et choisissez un autel, la reponse
est: Sacrifice,
la pierre:orange. Vous remarquez qu'ici les passages secrets commencent
à devenir
indispensables...
- le sixième niveau: Alors, là, il y a de quoi
s'amuser...(NDX: vu la complexité
des explications de sector seventeen, je vais simplifier, ce qui suit
est donc de moi)
Alors, voici, les salles, ou plutot le groupe des 12 salles de ce
niveau est
arrangé comme ceci:
1 2
3 4 5
6 7
8 9
11 12
Alors, c'est simple, il suffit de rentrer dans la salle 1 par le
cote Est, puis salle 4,
puis salle 3, ensuite, salle 6, puis 7, puis 4, enfin 5, 8, 9 et pour
finir 12. Le passage
de la salle 5 à 8 et celui de 8 à 9 se fait par passage
secret, chercher bien...
Le parcours à faire est obligatoirement celui-ci, alors si vous
ne trouvez pas comment
passer d'une salle à une autre, essayez (une fois que tous les
monstres sont tués) de
marcher sur chaque case de l'écran, des fois, une case ouvre un
passage secret qui ouvre
une case, cette case ouvrant un autre passage secret, alors, ne
desespérez pas...
Au fait, répondez: Honor, la pierre: purple (ici Sector
seventeen reprend la parole...)
- Le septième niveau: Et un des plus simple, il suffit
d'aller au Nord/Ouest au travers
de couloirs et de salles. La réponse est: Spirituality, la
pierre: White.
- Le huitième et dernier niveau: Courage, la fin est
proche, mais aussi bien la votre,
que celle du jeu... Car ce niveau est vraimment l'apothéose, ici
les passages secrets
ne se comptent plus... Bon, alors le niveau regroupe deux blocs de
salles, le premier
est arrangé comme ceci:
1 2 3
4 5 6
7 8
Entrez dans la salle 1 (par une porte secrete), et allez dans la
salle 2, puis 3,6,5,4,
et enfin dans la numero 7. Une fois là, tuez tous les monstres,
puis mettez un membre de
l'équipe dans le coin en haut à gauche pendant que
l'espèce de machin s'agrandit, puis
envoyez un autre menbre de l'équipe dans le coin extrème
supérieur droit, et là une
porte secrète doit s'ouvrir, utilisez la et partez vers le
deuxième bloc de salle...
(NDX: je crois qu'il est possible de partir directement par la salle 3
sans passer par
les autres)
Ce nouveau groupe de salle est comme ceci:
1
2 3
4 5 6
La pièce numéro 6 contient l'entr{e de la chambre
du Codex (le but du jeu). Allez dans
la salle 4, puis 5 (ici gaffe au mal de tete...) après avoir
tué tous les monstres,
mettez un membre de l'équipe sur le coffre, une porte s'ouvrira
au Nord MAIS N'ALLEZ
PAS PAR CETTE PORTE !!!, elle vous enverrait dans la salle
numéro 2, qui va quand meme
à la salle 6 mais après avoir tué 30 ou 40
Balrons... Bon revenons à nos moutons,
lorsque vous avez ouvert la porte au Nord en mettant un gars sur le
coffre, un bloc de
mur dans le coin inférieur droit est devenu un passage secret...
Et en mettant un gars
sur ce passage, un passage s'ouvre directement sur la salle 6, c'est
à dire la chambre du
Codex... Répondez: Humility, la pierre: Black. Ensuite,
l'ordinateur va vous posez un
nombre assez important de questions, la première étant:
"quel est le mot de passage ?"
vous devez répondre: "VERAMOCOR", ensuite les questions sont
simples, en voici les
réponses dans l'ordre:
Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality,
Humility, Truth,
Love, Courage, Infinity... (faite attention de tout bien taper, sans
faute, car à la
première erreur, vous etes renvoyez dehors, et donc devez tout
recommencez...)
Voilà, vous avez fini le jeu. Le dessin qui apparait
après chaque bonne réponse est
le symbole de l'avatar...
* Pour augmenter votre Honesty: Ne voler jamais de l'or dans les villes
ou les chateaux.
* Pour augmenter votre Compassion: Donner au mendiants (beggars)
* Pour augmentez votre Valor: Ne quitter jamais un combat avant la fin.
* Pour augmentez votre Justice: Je pense... etre honnete, je ne sais
pas moi, etre un
gentil...
* Pour augmentez votre Sacrifice: Donner des points de vie au Healers
(blood)
* Pour augmentez votre Honor: ...Bonne question ! regardez à
Justice
* Pour augmentez votre Spirituality: Priez beaucoup...
* Pour augmentez votre Humility: Lorsque l'on vous pose des questions,
dans les villes
ou les chateaux, faite attention à ce que vous répondez,
ne mentez jamais. Si par
exemple quelqu'un vous demande si vous suivez tout le temps le chemin
de la vérité
et de la bonté, répondez non ! car personne ne le peut !!
Vous avez compris ? Faite très attention à cela, car cela
peut vous gacher des heures
et des heures de jeu...
* Sur l'autel de l'amour, utilisez les pierres: green, orange, yellow,
white
* Sur l'autel de la vérité, utilisez les pierres: green,
purple, blue, white
* Sur l'autel du courage, utilisez les pierres: orange, purple, white,
red
* Pour trouvez de la Mandrake, cherchez à DG/LG lorsque la lune
est noire.
* Pour trouve de la Nightshade, cherchez à JF/CO lorsque la lune
est noire.
* Le sort Gate se compose de : ash, pearl, mandrake
Le sort Cure se compose de : garlic, ginsen
Le sort
Energy
: ash, pearl, silk
Le sort
Fireball :
pearl, ash
Le sort
Iceball
: pearl, mandrake
Le sort
Open
: ash, blood moss
Le sort
Protection : ash,
ginsen, garlic
Le sort
Quick
: ash, ginsen, blood moss
Le sort
Ressurect : ash,
ginsen, garlic, silk, moss, mandrake
Le sort
Tremmor
: ash, blood moss, mandrake
Le sort
X-it
: ash, silk, blood moss
Le sort Ladder up/down : blood moss, silk
* Pour les portes de téléportation, en premier, la clef
Moonglow - pas de lune
Minoc - pleine lune
Jhelom - 1/2 de lune
avec le noir à gauche
N/W of Yew - 3/4
" avec le noir à gauche
Lord British - 1/4 "
avec le noir à gauche
S of Trinsic - 3/4 "
avec le noir à droite
Skara Brae - 1/2
" avec le noir à droite
Magincia - 1/4
" avec le noir à droite
Maintenant, les explications, en haut de l'écran, vous
avez vu qu'il y
avait deux lunes ! Et bien la première représente le lieu
où apparait la
porte, et la deuxième représente le lieu où vous
vous retrouverez si vous
entrez dans la porte... C'est simple non ? Si, si, vous verrez avec la
pratique...
* Pour avoir vos points de vie au maximum, allez voir Lord British, et
parler lui de "health" (NDX: surtout ne pas le faire si vous avez
trafiqué
vos personnages car là, vous perdrez tous vos points, et LB vous
remettra
juste à votre niveau normal, c'est à dire le max
correspondant à votre
experience réelle ! compris ?)
* L'endroit le moins cher pour acheter de la nourriture est Skara Brae,
25 portions pour seulement 20 GP...
* Une astuce si vous etes empoisonné, et que vous vous trouvez
loin d'un
healer, et sans sort Cure ou Heal, et bien lancez un sort [E]lectric
field,
choisissez [S] pour sleep et marcher dedans. Ainsi vous dormirez
jusqu'à ce
que votre équipe puisse vous soigner... Et si on n'a pas non
plus de sort E,
on fait quoi ?
* Vous cherchez un ballon ? allez voir le dongeon HYCLOTHE
* Pour un bateau, c'est plus dur: Attendez d'en trouvez un...
* Dans les guilds, achetez beaucoups de GEMS et de KEYS mais plus de 20
torches est absolument superflu...
* Où est qui:
PERSONNE
TYPE LIEU
----------
------ ------
IOLO
BARD BRITAIN
MARIAH
MAGE MOONGLOW
GEOFFREY
FIGHTER JHELOM
JULIA
SHEPHERD MINOC
KATRINA
TINKER MAGINCIA
DUPRE
PALADIN TRINSIC
JAANA
DRUID YEW
SHAMINO
CLERIC SKARA BRAE
N'oubliez pas: si vous etes Cleric, Iolo ne se joindra pas à
vous, ...
* Rappel de l'équivalence vertue et pierre:
VERTUE
PIERRE
------
------
Honesty Blue
Compassion Yellow
Valor
Red
Justice Green
Sacrifice Orange
Honor
Purple
Spirituality
White
Humility Black
Update 19/05/90
ULTIMA FIXX PAR LE GRAND XAWAKS
_______________________________________
Les paramètres (17 en tout!) à changer sont sur le
disk 'BRITTANIA', fichier
'ROST' (A$EC00,L$200), c'est à dire à partir de la piste
$14, secteur $04 :
les personnages se trouvent tous les $04+($20*(X-1)) octets.
Paramètres donnés pour le personnage n°1 :
------------------------------------------
Nom
: P$14,S$04,O$04 (MAX. SUR 9 OCTETS)
---
Qualitées : STR : P$14,S$04,O$17 (MAX.99)
--------- DEX : P$14,S$04,O$18 (MAX.99)
INT
: P$14,S$04,O$19 (MAX.99)
MP : P$14,S$04,O$1A (MAX.99)
Armure : P$14,S$04,O$23
------
SKIN - VALEUR : 0
CLOTH
1
LEATHER
2
CHAIN
MAIL
3
PLATE
MAIL
4
MAGIC
CHAIN
5
MAGIC
PLATE
6
MAGIC
ROBE
7
Arme : P$14,S$04,O$22
----
HANDS - VALEUR : 0
STAFF
1
DAGGER
2
SLING
3
MACE
4
AXE
5
SWORD
6
BOW
7
CROSS
BOW
8
FLAMING
OIL
9
HALBERD
A
MAGIC
AXE
B
MAGIC
SWORD
C
MAGIC
BOW
D
MAGIC
WAND
E
MAGIC
SWORD
F
Condition : P$14,S$04,O$0F
--------- GOOD - VALEUR
: C7
POISONED
CF
ASLEEP
D2
DEAD
C4
Hit points : P$14,S$04
---------- HIT POINTS : O$1C+$1D (MAX.9999)
MAXIMUM HP : O$1E+$1F (MAX.9999)
Experience : EXP : P$14,S$04,O$20+$21 (MAX.9999)
----------
Equipement : P$14,S$03
---------- FOOD : O$14+$15
(MAX.9999)
GOLD : O$17+$18 (MAX.9999)
TORCHES : O$0C (MAX.99)
GEMS : O$0D (MAX.99)
KEYS : O$0E (MAX.99)
SEXTANTS : O$0F (MAX.99)
Ingrédients : P$14,S$03
----------- SULFUR ASH : O$3C (MAX.99)
GINSENG : O$3D (MAX.99)
GARLIC : O$3E (MAX.99)
SPIDER SILK : O$3F (MAX.99)
BLOOD MOSS : O$40 (MAX.99)
BLACK PEARL : O$41 (MAX.99)
NIGHTSHADE : O$42 (MAX.99)
MANRAKE : O$43 (MAX.99)
Spells : P$14,S$03
------
AWAKEN : O$44 (MAX.99)
BLINK : O$45
(MAX.99)
CURE : O$46
(MAX.99)
DISPELL : O$47 (MAX.99)
ENERGY : O$48 (MAX.99)
FIREBALL : O$49 (MAX.99)
GATE : O$4A
(MAX.99)
HEAL : O$4B
(MAX.99)
ICEBALL : O$4C (MAX.99)
JINX : O$4D
(MAX.99)
KILL : O$4E
(MAX.99)
LIGHT : O$4F
(MAX.99)
MAGIC
MISSILE : O$50 (MAX.99)
NEGATE : O$51 (MAX.99)
OPEN : O$52
(MAX.99)
PROTECTION : O$53 (MAX.99)
QUICK : O$54
(MAX.99)
RESSURECT : O$55 (MAX.99)
SLEEP : O$56
(MAX.99)
TREMOR : O$57 (MAX.99)
UNDEAD : O$58 (MAX.99)
VIEW : O$59
(MAX.99)
WINDS : O$5A
(MAX.99)
X-IT : O$5B
(MAX.99)
Z (
LADDER-UP : O$5C (MAX.99)
(
LADDER-DOWN: O$5D (MAX.99)
Avatarhood : P$14,S$03, O$04 --> O$0B
----------
Ici se trouve les codes d'avatarhood dans chaque virtue, ils
sont à
00 lorsque vous etes devenus un avatar dans la virtue corespondante au
byte.
Sinon de 01 à 98 de mauvais à très bon et 99 vous
etes bon pour l'élévation !
Items : P$14,S$03
-----
RUNES
: O$10 --> FF (toutes)
STONES
: O$11 --> FF (toutes)
BELL,BOOK,CANDLE : O$12 --> 77
THREE PART
KEYS TLC : O$13 --> 07
WHELL,
SKULL : O$14 --> 07
Voila ce superbe Fixx est fini, maintenant si
vous ne finissez pas le
jeu en un temps record, achetez vous une console...
----------------------------------------------------------------Xawaks-
Update 19/05/90
REMERCIEMENTS
_________________
Salut, les applemaniaques de toutes formes,
Voici donc les remerciements, car sans certaines personnes de
mon entourage
cette solution n'aurait pas pu exister...
Un grand merci tout d'abord à GDF pour son programme
Hello, en espérant qu'il
ne m'en voudra pas...
Merci donc à : (par ordre de préférence)
- Xawaks (moi donc !)
- Jérome de Lyon ( qui comme d'habitude mit son
minitel à contribution et
qui depuis peu se sert de cette solution pour finir le jeu sur Atari...)
car c'est lui qui m'a donné le virus des Ultimas... et pour
cela, je ne le
remercierai jamais assez...
- Binou (mon amour) qui me supporte depuis fort longtemps
et qui me
pardonne lorsque je commence à lui parler des Ultimas ou des
Solves,
(mais elle sait bien qu'elle passe loin devant les Ultimas lorsqu'elle
est
avec moi, alors...)
- The Monz qui me fournit la solution de sector
seventeen...
- Le Grand Tom mon voisin (alias Magnum depuis peu) qui
déteste la serie
des Ultimas... et qui désire rester idiot... lorsqu'on est
con... mais on
lui en veut pas et on lui dit merci quand meme pour ce qu'il n'a pas
fait...
- Tous ceux qui ont pris ce soft et qui vont le
redistribuer...
Voila, je crois n'avoir oublié personne, au cas
où, j'espére qu'ils ne
m'en voudront pas...
amicalement...
------------------------------------------------------------------Xawaks---
Update 19/05/90
PROCHAINS DISKS
___________________
Je dois vous dire franchement que je n'ai aucune
idée de mes prochains
disks...
A part dans la serie des ultimas...
* Xawaks Ultima I solve disk
* Xawaks Ultima II solve disk
* Xawaks Ultima III solve disk
* Xawaks Ultima V solve disk
qui sont en préparation, ou plutot en attente... ainsi que le
* Xawaks Ultima VI solve disk
qui vous sera presenté en exclusivité
En attendant, bon jeu et à la prochaine...
---------------------------------------------------------------------Xawaks--